Paul Smart
Explorer
Unlike my other threads, I would like this one to focus on what skills, powers and abilities a warlord should have. When Quintis starts, what should he be able to do? As he levels up, what options should he have? What subclasses should be available to him? This board is full of passionate gamers, help me design a class most of us can agree with.
Note: This post will be updated on a regular basis and I integrate peoples ideas and suggestions.
Warlord
Class Features
As a warlord, you gain the following class features.
Hit Points
Hid Dice: 1d8 per warlord level
Hit Points at First Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your constitution modifier per warlock level after 1st
Proficiencies
Armor: Light armor, Medium Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Gaming Set
Saving Throws: Intelligence and Charisma
Skills: Choose two skills from Athletics, History, Investigation, Perception, Intimidation, Persuasion
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
• (a) Studded Leather or (b) Breastplate
• (a) Hand Crossbow and 20 bolts or (b) Short Bow and 20 arrows
• (a) Longsword or (b) Morning Star or (c) Warhammer
• A dungeoneer’s pack, a shield and two daggers
Level Proficiency Bonus Features Tactics Known
1 +2 Help as a bonus action. 1
2 +2 Encouraging Word (one use) 1
3 +2 We go first 2
4 +2 Ability Score Improvement 2
5 +3 Extra Attack 3
6 +3 Hold the Line 3
7 +3 4
8 +3 Ability Score Improvement 4
9 +4 Encouraging Word (two uses) 5
10 +4 You got this 5
11 +4 6
12 +4 Ability Score Improvement 6
13 +5 7
14 +5 7
15 +5 Listen to my voice 8
16 +5 Ability Score Improvement 8
17 +6 Encouraging Word (three uses) 9
18 +6 9
19 +6 Ability Score Improvement 10
20 +6 10
Encouraging Word:
On your turn, you can use a bonus action to give 1d10 + your Warlord level temporary HP to an ally within 20 feet of you. Once you use this feature you must finish a short or long rest before you can do it again. At level 9 you can use this ability twice per rest. At level 17 you can use this ability three times before resting.
We go first:
You and all allies within 20 feet of you have advantage on initiative checks
Hold the line:
Allies within 20 feet of you have advantage on fear saving throws while you are conscious.
You got this:
Allies within 20 feet of you have advantage on all strength, dexterity and constitution saving throws while you are conscious.
Listen to my voice:
Allies within 20 feet of you have advantage on all intelligence, wisdom and charisma saving throws while you are conscious.
At level 3 there are 3 subclass options.
Lead from the front type: (Hector)
Gains heavy armour and martial weapons
Focuses on imposing conditions on enemies
Focus:
Imposeing conditions that encourages allies to attack that target.
Hiting an enemy and impose a condition on nearby allies of that enemy.
Tactical type:
Gains ability to use martial weapons
Focuses on boosting allies.
Important Stat: Intelligence
Focues on:
Granting allies off-turn movement.
Granting allies off-turn attacks.
Inspriring type:
Gains use of martial ranged weapons
Important Stat: Chrasima
Focuses on:
Inspiring Allies
Martial Healing
Optional:
A warlord who is 1/3 or 1/2 caster focused on battlefield control
Background:
Student of War - a background focused on tactical knowledge
Note: This post will be updated on a regular basis and I integrate peoples ideas and suggestions.
Warlord
Class Features
As a warlord, you gain the following class features.
Hit Points
Hid Dice: 1d8 per warlord level
Hit Points at First Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your constitution modifier per warlock level after 1st
Proficiencies
Armor: Light armor, Medium Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Gaming Set
Saving Throws: Intelligence and Charisma
Skills: Choose two skills from Athletics, History, Investigation, Perception, Intimidation, Persuasion
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
• (a) Studded Leather or (b) Breastplate
• (a) Hand Crossbow and 20 bolts or (b) Short Bow and 20 arrows
• (a) Longsword or (b) Morning Star or (c) Warhammer
• A dungeoneer’s pack, a shield and two daggers
Level Proficiency Bonus Features Tactics Known
1 +2 Help as a bonus action. 1
2 +2 Encouraging Word (one use) 1
3 +2 We go first 2
4 +2 Ability Score Improvement 2
5 +3 Extra Attack 3
6 +3 Hold the Line 3
7 +3 4
8 +3 Ability Score Improvement 4
9 +4 Encouraging Word (two uses) 5
10 +4 You got this 5
11 +4 6
12 +4 Ability Score Improvement 6
13 +5 7
14 +5 7
15 +5 Listen to my voice 8
16 +5 Ability Score Improvement 8
17 +6 Encouraging Word (three uses) 9
18 +6 9
19 +6 Ability Score Improvement 10
20 +6 10
Encouraging Word:
On your turn, you can use a bonus action to give 1d10 + your Warlord level temporary HP to an ally within 20 feet of you. Once you use this feature you must finish a short or long rest before you can do it again. At level 9 you can use this ability twice per rest. At level 17 you can use this ability three times before resting.
We go first:
You and all allies within 20 feet of you have advantage on initiative checks
Hold the line:
Allies within 20 feet of you have advantage on fear saving throws while you are conscious.
You got this:
Allies within 20 feet of you have advantage on all strength, dexterity and constitution saving throws while you are conscious.
Listen to my voice:
Allies within 20 feet of you have advantage on all intelligence, wisdom and charisma saving throws while you are conscious.
At level 3 there are 3 subclass options.
Lead from the front type: (Hector)
Gains heavy armour and martial weapons
Focuses on imposing conditions on enemies
Focus:
Imposeing conditions that encourages allies to attack that target.
Hiting an enemy and impose a condition on nearby allies of that enemy.
Tactical type:
Gains ability to use martial weapons
Focuses on boosting allies.
Important Stat: Intelligence
Focues on:
Granting allies off-turn movement.
Granting allies off-turn attacks.
Inspriring type:
Gains use of martial ranged weapons
Important Stat: Chrasima
Focuses on:
Inspiring Allies
Martial Healing
Optional:
A warlord who is 1/3 or 1/2 caster focused on battlefield control
Background:
Student of War - a background focused on tactical knowledge
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