Paul Smart
Explorer
IMO:
1: Help as a bonus action. ....
11: When you help, it last for an entire round.
Mellored could you expand on what you mean by this. This sounds very interesting.
IMO:
1: Help as a bonus action. ....
11: When you help, it last for an entire round.
Based on what I wrote here:
http://www.enworld.org/forum/showth...to-make-it-happen/page8&p=7040757#post7040757
Class Features
As a warlord (or commander or marshal), you gain the following class features.
Hit Points
Hit Dice: 1d8 per warlord level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your
Constitution modifier per warlord level after 1st
Proficiencies
Armor: Light armour, medium armour, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Constitution, Intelligence
Skills: Choose two from Acrobatics Athletics, History, Insight, Intimidation, Medicine, and Persuasion
Equipment
You start with the following equipment, in addition to the
equipment granted by your background:
• (a) chain mail or (b) leather armour, longbow, and 20 arrows
• (a) a martial weapon and a shield or (b) two martial weapons
• (a) a light crossbow and 20 bolts or (b) two handaxes
• (a) a dungeoneer’s pack or (b) an explorer’s pack
Class Features
1: Grant Attack. Ally of your choice that can hear you makes a weapon attack as a reaction. Recharges after a short or long rest. Tactical Actions. If you are not surprised, you can allow an ally to reroll their initiative.
2: Assistive Action. Can use the Help action as a bonus action. You can also aid saving throws or defence. Field Medic. You stabilise allies as a bonus action on your turn. Additionally, you grant the creatures a bonus 1d8 Hit Dice. Creatures can only gain the bonus Hit Dice once per long rest.
3: Warlord subclass feature
4: Ability Score Improvement
5: Coordinated Attack. When you use Grant Attack, you can make a single weapon attack.
6: Warlord subclass feature
7: Improved Grant Attack. When an ally attacks, they can move before or after they attack, up to half their speed.
8: Ability Score Improvement
9: Rally. All friendly creatures of your choice within 60 feet who can hear you gain 1d10+warlord level temporary hit points. Once per short or long rest. Field Medic. Instead grant 2 bonus Hit Dice, which are d10s
10: Warlord subclass feature
11: Reactive Support When an ally you can see fails a saving throw, as a reaction you can allow them to reroll.
12: Ability Score Improvement
13: Rally. (two uses)
14: Improved Reactive Support When you grant an ally a rerolled saving throw, they add 1d6 to the new roll.
15: Warlord subclass feature
16: Ability Score Improvement
17: Grant Attack. (two uses) Field Medic. Bonus Hit Dice are d12s
18: Warlord subclass feature
19: Ability Score Improvement
20: Triage. When you stabilise a creature they regain hit points equal to your warlord level.
That's what I'd do if I needed to make a warlord and was limited by the design of 4e in terms of options and design...
Design of much of the powers based on all of 30 minutes of brainstorming, so the design is shaky at best.
You can take the help action as a bonus action, which gives someone advantage for 1 attack, or skill check. It's the same as the mastermind rogue.Mellored could you expand on what you mean by this. This sounds very interesting.
Doesn't hurt that the Warlock is about as close as 4e comes to AEDU, I guess.Tony I am trying to build this on a Warlock chasis to have maximum flexibility for sub classes.
Do like the revised ranger, and put extra Attack or equivalent in the subclass.Extra Attack feels like a big deal - I suppose if it's OK for full-casters lik eWar Clerics and Valor Bards and even Bladesinger Wizards, it's probably fine for the Warlord - but I'd prefer to see it is an option with alternate features, or appearing in a sub-class, or at least absent from one or more sub-classes, to leave more design space open.
That's another general suggestion: Some classes, like the Fighter, are very much 'all there' in the basic chassis, with sub-classes not making a huge difference to it's primary function. IMHO, the Warlord would benefit from having a lighter chassis, with more-developed sub-classes. A bravura should almost certainly have extra attack (or a feature that can be used to get it), other sub-classes, maybe not.
See, this is the danger of threads like this for me. I'm really starting to like the idea. Now, if the Warlord gets Extra Attack on the chassis, or if no sub-class gets Extra Attack, I'm going to be disappointed. :sigh: Nothing worse than good ideas for long-awaited core classes. ;PDo like the revised ranger, and put extra Attack or equivalent in the subclass.
Bravura gets extra Attack, Tactical gets less limited Attack granting, etc.
I'm not familiar. What're the high points?i definitely think if we are endeavoring to build an enworld Warlord class, we should take a long look at Star Wars Saga Noble talents to steal as class features. Especially the leadership, influence(inspiration?), and the noble talent trees from Galaxy of Intrigue, Galaxy at War, and Clone Wars books.
The mechanical structure is more easily translated to 5e, and the class is basically a much more conceptually and mechanically broad warlord.
See, this is the danger of threads like this for me. I'm really starting to like the idea. Now, if the Warlord gets Extra Attack on the chassis, or if no sub-class gets Extra Attack, I'm going to be disappointed. :sigh: Nothing worse than good ideas for long-awaited core classes. ;P
I'm not familiar. What're the high points?
Do like the revised ranger, and put extra Attack or equivalent in the subclass.
Bravura gets extra Attack, Tactical gets less limited Attack granting, etc.
i definitely think if we are endeavoring to build an enworld Warlord class, we should take a long look at Star Wars Saga Noble talents to steal as class features. Especially the leadership, influence(inspiration?), and the noble talent trees from Galaxy of Intrigue, Galaxy at War, and Clone Wars books.
The mechanical structure is more easily translated to 5e, and the class is basically a much more conceptually and mechanically broad warlord.