I disagree here. The metaplot is one of the reasons I like the FR and I would never bother to waste time with a "dead setting" like Eberron where there is no developing metaplot.TSR dropped the ball there. The metaplot thing was every campaign often wrecking the thing you liked about the setting in the 1st place.
Because it's the 4e problem all over again.On the other hand, they haven't given us any metaplot (to speak of) for 5E, and that's not exactly being greeted with cheers of relief.
I disagree here. The metaplot is one of the reasons I like the FR and I would never bother to waste time with a "dead setting" like Eberron where there is no developing metaplot.
Because it's the 4e problem all over again.
The FR fans liked the FR for exactly what it was. A story setting driven by a developing metaplot. The FR haters hated FR exactly for that.
Now they again changed the FR to remove what the haters hated. Problem: The haters are still at best "meh" about the setting, while it's fans are now also driven off.
Just look at how basically all FR fansites died during 4e, got a short second wind during all the lead up to the Sundering and then quickly died down again once it was clear that it was just a bunch of empty talk with nothing to follow up on it.
FR fans want a 5e FRCs with every every nook and cranny spelled out. For them it's not a bug but a feature, they don't want a blank canvas full of DM freedom.
Sure, now those FR fans who disagree with me will speak up how I am wrong in my generalisation. Leaves one to wonder where all those FR fans are and why they let all FR comunnity sites die once the detail loving FR fans left.
Any particular resources you use or are you just going with your own knowledge of mythology and history?
I ask because I've had an idea for a campaign setting in the back of my mind for quite a while which is situated around the Mediterranean using the myths of the various locations to fill out the available races as well as throwing in a bunch of free license to set up some areas as unique. As an example:
Egypt
Rulers: Tiefling
Religion: Demon worshippers (Taken from R.E Howard's Stygia and expanded upon. Not sure if I want to use the Egyptian Pantheon as the Demons or have their worship underground), Bes (worshipped by the slaves and halflings as a protector deity)
Common Races: Tieflings, Humans (slaves building the tiefling monuments), Halflings (Taking the place of Kushites. Raids, and are raided by, Egypt)
I disagree that the problem is "metaplot". I think the issue is "too much metaplot".TSR dropped the ball there. The metaplot thing was every campaign often wrecking the thing you liked about the setting in the 1st place.
But that's the whole point! In a fantasy world you *can* do this and have it work.Because they only work when you cut out a very small part of it and ignore the rest. But when you look at the big picture it does not make sense at all when you for example have ancient Egypt next to Arthurian England next to Renaissance Italien states next to tribal primitives.
Well, every game I ever run is going to have classical Greeks and-or Romans in it somewhere, and Celtic tribes, and Vikings, one or more renaissance-era cultures, and some sort of far-eastern (Mongolian? Japanese?) cultures as well...and Dwarves and Elves and Hobbits and monsters*. In my current game I've also got variants on Egyptian, Sumerian, Persian and early French (i.e. France just after the Norse invaded and settled down) along with one or two human cultures that I've made up out of nothing. My view of fantasy history pretty much lines up with Sam Raimi and Rob Tapert: throw it all in a blender and see what fun results.Such a constellation simply does not work with any kind of plausibility and it is really noticeable that the only reason for this to be that way is to offer everyone everything.
Where to me that's a point in FR's favour - there's always a bigger fish. And so there should be, whether it's higher-level characters, or deities, or immortals, or whatever.Saelorn said:If the world is so large that none of that other stuff has any impact on the campaign at all, then the PCs feel small and unimportant. By the time I hit level 20 in a game, I expect to have seen just about everything worth seeing in the world.
Yes. CSotIO is just the main city and not much else. CSotWE, which came later, kinda waves at the city but then goes on to cover much more area around it...and it's the area around it, with all the small towns and villages and adventure hooks, which makes it worthwhile.SkidAce said:Is that anything like the City State of the Invincible Overlord?