[IC] JM's A Bit of Trouble (Book 2)

The party waves farewell to the villagers and settles in for much needed rest. Those newly joining the group and the veterans swap stories about what happened at the Leed's Crossing Inn. All is very quiet for 24 hours.

Perin performs some kind of ritual involving the wolves while Everett spends time studying the books he found.

GM: Long rest happens, spellcasters finally get a feel for their 2nd level spells, and around 24 hours goes by before you get ready to head east. Any conversation you want to have before leaving, have it now. Or save it for the road east. The swamp is over a day away on foot.
 

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As morning breaks, you are all up refreshed. It's been a while since you could take a breather and reflect on what has gone before. By now, the group from Leed's Crossing should be half-way to Bit. There was take about sending a runner forward but it is unknown what that would do. It's the second day of Grum, The morning is humid and warm and it will only get hotter later. You eat a hearty breakfast as this is the last time you will have such convenient access to fresh food. You've backed up what travel food you could and get ready to leave the prison camp.

Travel on the first day is quiet. There is a pair of ruts in the soft dirt leading northeast. The cart drivers seemed to take the same route back and forth and so you are sure you are going the right direction. In the far distance, you can't really see the swamp but you know it's ahead of you. Toward sunset, you make camp. Tomorrow, you expect to reach the edge of the swamp toward sundown. But that's tomorrow.

GM: Watches for the night?
 



TallIan

Explorer
Perin walks along in silence, conserving water by not talking. It’s hard for him to find the personal space he’s used to while in the middle of the group but his attention seems mostly on Blaithe.

Once the group finds a camp site Perin takes Blaithe on a short patrol, heading out to the limit of site and sound of the camp, looking for recent activity or possible approach routes to the camp.

Satisfied, he looks over his gear, before eating then offering to take first watch.

OOC: Cross posted with tglassy, Perin will do the second watch.
 
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TallIan

Explorer
OOC: Perin would recommend breaking track and doubling back on ourselves about 200 yards so that we can see the track. Since it’s warm no fire.
 

ArwensDaughter

Adventurer
Surina keeps pace with Swithun, and chats with him quietly during the day, asking about his weapons training, his people, and if they make wine or other fermented drinks. If they do, she will ask about them out of (former) professional curiosity.

She is trying to distract herself from the horrors of the camp and from her own anger, and to get to know her traveling companions better.

OOC: Surina will volunteer for first watch, but will take another if first watch is spoken for[/occ]
 

FitzTheRuke

Legend
Surina finds Swithun to be a gruff but kind companion. He speaks little, but is happy to answer questions. He is fond of his home and his people, but has not been there for some time. His people make a drink that is not unlike barley wine.

Swithun will volunteer to take whatever watch that others forego.
 

JustinCase

the magical equivalent to the number zero
Brother Pelegon tries to listen to the conversation of Surina and Swithun about drinks, but finds it hard because they walk in front while he is in the back with the wizard. Out of boredom, the aasimar attempts small talk with Everett.

Once they make camp, Pelegon leans on his simple wooden staff -- it looks like a plain stick he found in the woods, with little visible alterations -- and watches the others scurry about. He does not offer to take a watch, but will take it if asked.

Seeing Everett get into a meditative position, Pelegon smiles and then sits next to him. His position starts out the same, but soon the monk lies on his back, legs still crossed, for all appearances sleeping with his mouth open. What is not apparant, is that at least for the first hour or so he is actually awake and listening to the sounds of the camp and anything else he can perceive while having his eyes closed.

OOC: Perception check: [roll0]
 

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