"You do realize that these two statements are contradictory, right? "
Actually, i dont recall the bit about not playing the intended intrinsic to class identity. I did not say that for sure.
What i am saying is ot seems in a world where " nature" is a lot broader than flowers and willow trees... Where entire peoples living inside mountains and underground, the choice to remove heavy armor from that build seems to eliminate reasonable options that the setting currently provides.
I also see it as failing at a goal of increasing distinctiveness.
Its almost as significant as you deciding each sub class has a prime color their spells and effects manifest.
Now to your "my players are new so they dont know clerics in,heavy" my bet is they dont know druid dont wear metal either so... Why are **you** choosing to use that as your basis?
I mean, conside... What if tempest clerics **only** wear heavy? Metal helps with shocks?
What if life dont use shields to have hand free for medic stuff?
What if nature clerics wont/cant cast necromancy?
If you want different, choose differents that matter, not ones whoch are cosmetic beyond killing some concepts.
Actually, i dont recall the bit about not playing the intended intrinsic to class identity. I did not say that for sure.
What i am saying is ot seems in a world where " nature" is a lot broader than flowers and willow trees... Where entire peoples living inside mountains and underground, the choice to remove heavy armor from that build seems to eliminate reasonable options that the setting currently provides.
I also see it as failing at a goal of increasing distinctiveness.
Its almost as significant as you deciding each sub class has a prime color their spells and effects manifest.
Now to your "my players are new so they dont know clerics in,heavy" my bet is they dont know druid dont wear metal either so... Why are **you** choosing to use that as your basis?
I mean, conside... What if tempest clerics **only** wear heavy? Metal helps with shocks?
What if life dont use shields to have hand free for medic stuff?
What if nature clerics wont/cant cast necromancy?
If you want different, choose differents that matter, not ones whoch are cosmetic beyond killing some concepts.