WotC D&D's Best Year Ever - But Hasbro's Goal Is For D&D e-Sports

We frequently get told that Dungeons & Dragons is having it's best year ever, which is awesome news for our hobby. Hasbro's Chairman, Brian Goldner, reiterated this to CNBC in an interview. But Goldner raised a new "e-sports" dimension to D&D's future growth.

We frequently get told that Dungeons & Dragons is having it's best year ever, which is awesome news for our hobby. Hasbro's Chairman, Brian Goldner, reiterated this to CNBC in an interview. But Goldner raised a new "e-sports" dimension to D&D's future growth.


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He talks about the Magic: the Gathering online "Arena" which had more than a million beta signups. But then he goes on to talk about D&D. CNBC says "... Hasbro's goal over time will be to build fantasy games like "Dungeons & Dragons" into esports properties "ripe for esports competition" as consumers increasingly choose digital gaming over standard board games."

What that means, exactly, I'm not sure. I'm not 100% sold that the article interpreted his comments correctly. Certainly card games could be imagined as e-sports, and I'm sure some kind of competitive D&D spin-off could be imagined, too, though what form that would take is anybody's guess. Some kind of PvP battle arena? D&D isn't currently viewed as a competitive game, and this could refer to other games based off the properties rather than bringing the tabletop RPG itself to e-sports. However, we shouldn't forget that D&D has had plenty of competitive tournament play at conventions over the years, so this isn't as surprising a move as one might think.

My guess - if this refers to D&D - is that this doesn't affect the tabletop RPG, but is about creating brand new online competitive games based on IP like the Forgotten Realms (although referred to as simply "Dungeons & Dragons"). But your guess is as good as mine!

You can watch the full interview over at CNBC.

The interviewer comments that he thought Dungeons & Dragons was a "so-so brand", and was surprised that it was called out in Hasbro's earnings report.

"We're also building a suite of digital games around Dungeons & Dragons and Magic: the Gathering. Our Magic Arena product is underway in a closed beta, we've had more than a million people sign up, and we're very excited about launching that later this year. So you'll be able to play Magic: the Gathering or Dungeons & Dragons on a mobile device or online as well as face-to-face."

Goldner goes on to say:

"Well, once you build this mobile game, we're also seeing that just with the analogue game, people are watching us on e-sports, we have about a million viewers a month watching a Magic: the Gathering game, and people watching Dungeons & Dragons on Twitch, and so we think over time we build this to be more of an e-sports property, it's a very immersive game, and it's global and ripe for e-sports competition."

It'm not clear whether he's referring to D&D as e-sports, or whether he means M:tG as e-sports and D&D on Twitch.

Competitive D&D play, such as the RPGA's D&D Open Championship which began in 1977, and which became the D&D Championship Series in 2008 (it ended in 2013) involved teams of players competing to score points in adventure modules. WotC brought it back for D&D 5th edition at Origins Game Fair in 2016.

Our own Mike Tresca talks more about D&D competitive play's history in his article Could D&D Ever Have an eSport? "Thanks to its wargaming roots, tournament play was well-established by the time D&D came along. Tournaments were associated with wargaming conventions. The first large-scale D&D tournament took place at Origins in Baltimore, MD on July 25-27. An estimated 1,500 attended, with 120 participating in the D&D tournament."

And one should not forget NASCRAG, the National Society of Crazed Gamers, which ran D&D tournaments from 1980-2011, before moving to Pathfinder instead.

NOTE - for some people if you're viewing this from the news article, something wonky has happened to the comments, and only the first 12 comments are currently showing. If this applies to you, and you want to read the comments, head to the thread here.
 

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Oofta

Legend
I don't think so. Livestream is very popular and I am very happy with that.

Rather it's that esport is a competition, and that isn't what d&d is about.

And I do watch some esports, btw.

I'm sure my tongue-in-cheek statement doesn't apply to everyone. Personally after watching the spot I think it's making a mountain out of a molehill. Even if there were some e-sport angle they were trying to exploit (and I think he was just talking about MTG), it doesn't hurt me as long as they don't focus on it exclusively.

Of course it would still help if they threw in blockchain somewhere. It solves everything.
 

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pming

Legend
Hiya!

Totally. A skill heavy system would suck for classic D&D tourney gaming for all the reasons you gave. Reffing a S&W game its very hard to get the players into the mindset of narrating their actions rather than reaching for a die to check a skill due to 15 years of skill based D&D.

Hehe...tell me about it! I've pretty well got my group to 'mostly' describe/say what they are doing as opposed to them just asking "What skill? Perception?".

Anecdotal Evidence: We were playing 5e a couple months ago (two? Maybe three?). Played for about four sessions (got a nigh-TPK; all but one). Anyway, after that we decided to play SUPERS! It's a super hero game with very broad rules/powers. Abstract and 'meta'; (e.g., a group of 8 typical gang bangers would have a "rating" of 2D at most; the ENTIRE group makes up that 2D...so if a hero with martial arts leaps into the middle of them and starts taking them out, the MArtist rolls his, say, 4D....gets a total of 18....the gangers (as a group) roll 2D, and get 6; 18-6=12...every 6 'points' removes a "D"...so in one 'round' the super hero just took out all 8 gangsters in a flurry of martial arts kung-fu-fighting). But I digress. Anyway, the first session of that SUPERS! game had the players really struggle to get back into the "think, don't just roll" mindset. It took pretty much the whole session to get back to "normal". I'd describe something, and the'd sit there...then someone would say, "Uh, I guess I'll look for clues...what should I roll on?". Kind of disheartening. :( But, by the second session everyone was back into our normal "old school" groove.

Point is, I found it particularly shocking at just how LITTLE it takes for someone to get back into old habits regarding mechanics and player involvement. I guess it would be like an alcoholic; once you are on the wagon, stay on...if you take even ONE sip...it very well could put you right back off said wagon. It's just FAR too easy to sit there and say "I got 17 on my Investigation" than it is to actually think about the situation and then describe to the DM what and how your character is going to do something in order to overcome some obstacle.

^_^

Paul L. Ming
 

Greatwyrm

Been here a while...
If they license the D&D name to some game like League of Legends and make a pile of money from it being successful, why should I be mad? There's already D&D (actual) board games and video games. What's the problem with one or two more? If it means the accountants think D&D makes enough money to keep printing books a couple of times a year, that's *good* news.
 

Rygar

Explorer
Not to be rude, but most people here viewing this through the lens of their own experience. What they're producing is one of two things...

1. Gacha Game - Probably a Summoners War clone since no one else comes remotely close to their popularity and profits. Summon various creatures and Heroes, grind to make them stronger, and compete against other players in Arenas and Guilds. It'd be vastly profitable, probably more profitable than D&D itself.
2. Battle Royale - Like League of Legends. It would work, but takes a lot more development time to create and pretty much everyone who tried to mimic LoL failed hard.

My money is on #1, they have a *really* good basis to do it and the market is ripe for someone to knock Summoners War off its perch. But WOTC has shown on pretty much every occassion that they have absolutely no idea to do with anything related to modern technology, so they're probably going to try and do #2.
 



Mistwell

Crusty Old Meatwad (he/him)
I just got done watching the Happy Fun Hour. In it Mearls elaborated that Goldner actually meant Streaming.

You know, more things like Critical Role. Even though they aren't Esports, they are still consumed the same way Esports are: A bunch of people online sitting down to watch other people play.

Which episode? Do you have a link to that one?
 

Henry

Autoexreginated
Tournament adventures, like the original Tomb. How is this so different?

This kind of my take, as well. A1 through A4, C1 through C3, all of these were tournament modules - the A “slavers” series even had point values based on your actions within the areas of the scenario, and the team who got the most points won the tournament. It’s not the “standard” for D&D today, but I could see an event strictly timed in this way, cameras focused on multiple tables, cutting with deft editing to the funniest or most high-energy moments or moments where someone messed up royally, all within a two hour program plus commercials (for video games and the new WotC Adventure Path that season, of course!)

...but that’s my pipe dream version of it, of course.
 


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