5E So Now We Are Paying for Early Access? - Page 7
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  1. #61
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    Aren't we all just paying to play-test for the next edition of whatever game we play anyways? I have been play-testing for D&D 6e since 1980 and have spent $100's of dollars along the way.
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  2. #62
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    Quote Originally Posted by Wulffolk View Post
    Aren't we all just paying to play-test for the next edition of whatever game we play anyways? I have been play-testing for D&D 6e since 1980 and have spent $100's of dollars along the way.
    I certainly paid a lot to playtest 4e, if people are right when they said the late 3.5 stuff were experiments.

  3. #63
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    If I could get playtest material that was as high quality as what Baker delivered with the Eberron .pdf, I would pay for it every day. That stuff is good! Really good.

    And it is immediately useable. This is not a kickstarter or an empty promise. It is a fully-featured book
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  4. #64
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    Quote Originally Posted by Jester David View Post
    Unlike video games, the Wayfinder's Guide is completely and entirely playable. It's not a buggy mess.
    I read the UA races article, and I was really digging it, and then I got to the line about "AC 16 + proficiency bonus" and my eyeballs seized up and spun around, and my throat made some horrible hacking noise. That's when I decided to skip the Wayfarer's Guide until it was officially released.
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  5. #65
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    Quote Originally Posted by 77IM View Post
    I read the UA races article, and I was really digging it, and then I got to the line about "AC 16 + proficiency bonus" and my eyeballs seized up and spun around, and my throat made some horrible hacking noise. That's when I decided to skip the Wayfarer's Guide until it was officially released.
    That caught my eye as well.
    But, it's also a 5-second fix. I looked at that, did some quick math, and said "this should be 1/2 proficiency". Bam!

    If it's a playtest, and the most broken thing in the book requires that little correction to be balanced, it's pretty solid.
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  6. #66
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    Quote Originally Posted by Zardnaar View Post
    So everyone has bought it recommends it?
    I like it. It's pretty solid. Working on a full review.

    Quote Originally Posted by Zardnaar View Post
    Are warforged the old UA ones, Bakers version or a 3rd version?
    Neither. Closer to Baker's but an evolution/ refinement. Check out the free UA.

    Quote Originally Posted by Zardnaar View Post
    And Dragonmarks are archetypes?
    As others have said, they basically replace racial elements. They're a subclass plus. Weird, but it does make you defined by your dragonmark in a fairly satisfactory way.
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  7. #67
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    Quote Originally Posted by Jester David View Post
    That caught my eye as well.
    But, it's also a 5-second fix. I looked at that, did some quick math, and said "this should be 1/2 proficiency". Bam!

    If it's a playtest, and the most broken thing in the book requires that little correction to be balanced, it's pretty solid.
    I guess that's easier to remember than my math which was proficiency bonus -2.

  8. #68
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    Quote Originally Posted by Jester David View Post
    That caught my eye as well.
    But, it's also a 5-second fix. I looked at that, did some quick math, and said "this should be 1/2 proficiency". Bam!

    If it's a playtest, and the most broken thing in the book requires that little correction to be balanced, it's pretty solid.
    I agree in concept, but I guess I am just more pessimistic. If something so clearly broken slipped through, what else might they have missed? How can I trust them to do more advanced game design when they don't see the hazards of AC scaling?

    I do like your fix (1/2 proficiency is way more balanced). I'd just prefer to wait, and buy this thing AFTER a few thousand Jester Davids have combed through it.

  9. #69
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    Baker mentioned on Twitter that the proficiency bonus was the strengthening of the enchantments that make up the Warforged. It doesn't mean it can't be toned down a bit, but i can understand the reasoning for the addition of proficiency bonus to their AC.

  10. #70
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    Quote Originally Posted by 77IM View Post
    I agree in concept, but I guess I am just more pessimistic. If something so clearly broken slipped through, what else might they have missed? How can I trust them to do more advanced game design when they don't see the hazards of AC scaling?

    I do like your fix (1/2 proficiency is way more balanced). I'd just prefer to wait, and buy this thing AFTER a few thousand Jester Davids have combed through it.
    Heres the dirty secret of public playtesting: sometimes you need to go big.

    If its too close to working, no one gives feedback and it doesnt get noticed. Which means it doesnt get fine tuned. And you dont know if people liked the mechanics concept at all.

    If you go big and it doesnt break your game, it might actually be fine. Or just need a smaller tweak. More people will give feed back like good concept, bad numbers or I hate this.
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