Li Shenron
Legend
Are you seriously going to claim that Know your Enemy and 2 Feats grants the same versatility as 14 levels of casting? .
No. In fact I didn't say such BS. You just made it up yourself. I meant precisely what I wrote.
Are you seriously going to claim that Know your Enemy and 2 Feats grants the same versatility as 14 levels of casting? .
You're complaining you don't have magical abilities but if you want that as a fighter then play an Eldritch Knight.
EDIT: It just seems silly to say as a fighter I can't do stuff like fly or talk to animals or cast rituals when there is a specific subclass that opens the door for abilities like this and a feat that allows you to do much more in the area of casting rituals.
All soldiers, mercenaries, and athletes belong to the fighter class (for the sake of argument), but it's a squares and rectangles thing. You can't add "gruff mercenary" mechanics to the fighter core class, because not all fighters are gruff mercenaries.And I don't know if I really agree with that. The fighter does have an identity. It has the most well known identity in fantasy--the fighting man. The warrior. The soldier. The knight. And each of those does have an identity outside of combat. It all depends on what you as a player want that to be. The gruff mercenary who hangs around in taverns or does boxing on the side, or the famous athlete, or the knight who is charismatic and spreads his or her ideals to the world. Just because it isn't narrowed down into a much more specialized archetype like every other class doesn't mean it doesn't have an identity.
No. In fact I didn't say such BS. You just made it up yourself. I meant precisely what I wrote.
This is why this conversation never goes anywhere. Talk about missing the point.
The point isn't that I want my fighter to have magical abilities. The point is, I keep being told that the fighter options that he gets are EQUAL to whatever everyone else gets. And that's flat out not true. That fighters are just as versatile and can contribute just as much in other pillars and that's not true. No two feats is going to come anywhere near the versatility of casting.
So, why not give the fighter a bit of extra goodies just to bring him up to par?
It's not about making magical fighters. It's about making fighters actually interesting to play outside of combat, just like all the other fighting classes.
Emphasis mine... who actually said this (I've seen some claim the fighter has enough in those pillars to contribute, which personally I agree with)? Furthermore once we do that do we also need to bring any class that isn't on par with the fighter in combat up to his level? If not... why not?
I think your dataset needs narrowed down. Of characters that are level 4 or above and are fighters do they use feats?
I’m not sure I’m trying to prove anything with it, but fair enough. I’m pretty sure that if the fighter was a significant outlier, they’d have mentioned it though. It’d be weird not to.I disagree. Fighters are the most popular class, but they were still only 12.5% of the classes taken. Which means if a majority of Fighter players use feats, that would be only 7% of the players. Which is why that data does not prove what you're trying to prove with it.
What do you call it when the argument I’d have to have made for the straw man you’re accusing me of to exist, isn’t the one I made?Strawman. I never said or implied anything about the legitemacy of this discussion. It's a perfectly legitemate discussion. Additionally...ability score increases ALSO change skill checks out of combat, so I am not even sure a no-feats game has any more of an argument than a feats-game in this context.
Why not? If Expertise for a rogue is a specific ability that helps them out of combat, why is expertise as an option (because you could have taken it as a feat) not helpful to see?