Upper_Krust
Hero
Hey there Sacrosanct!
AD&D by the rules ultimately ended up as Monty Haul by default, its completely unavoidable...and there was no Level cap (in certain classes), though the benefits of individual levels beyond a certain point becomes miniscule.
AD&D also granted 1XP per GP gained in an adventure. As I recall we had a rule in place whereby you couldn't gain more XP from treasure than you had gained from defeating enemies.
That said, when you reach a point where adventures are culminating in the permanent destruction of Demon Princes or even Gods on their Home Plane the XP gained was generally over a million which was typically good for 3-4 levels in a system where the Levels hit their XP required max. at around Level 10 (or whatever, depending on Class).
If anyone tells me they have a PC higher than level 30 or so (let alone 117!), that tells me they probably played MOnty Haul with super fast level progression outside of how the game was designed (remember, in AD&D, you couldn't gain levels without training, and you were capped at how many levels you could go up regardless of XP gained, and it costs a lot of money to do so. Many people didn't play this way, but that's how the game was designed to be).
AD&D by the rules ultimately ended up as Monty Haul by default, its completely unavoidable...and there was no Level cap (in certain classes), though the benefits of individual levels beyond a certain point becomes miniscule.
AD&D also granted 1XP per GP gained in an adventure. As I recall we had a rule in place whereby you couldn't gain more XP from treasure than you had gained from defeating enemies.
That said, when you reach a point where adventures are culminating in the permanent destruction of Demon Princes or even Gods on their Home Plane the XP gained was generally over a million which was typically good for 3-4 levels in a system where the Levels hit their XP required max. at around Level 10 (or whatever, depending on Class).