TSR TSR's Amazing Accounting Department

The time is 1987 and I was the Vice President of the design and editors. It was a great job because TSR had amazing people doing the design and editing of product. I wasn't liked much by upper management at TSR after Gary left the company. I don't do well with authority figures that I do not believe know what they are doing. So I was fairly sure I didn't have long to work at TSR. However, I didn't count on the product schedule keeping me there for as long as it did.


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Note from Morrus -- this is the fifth of Jim Ward's series of articles here on EN World! Upcoming articles include SSI and AD&D Computer Games, and The Origin of Monty Haul! Please let us know in the comments about topics you'd like to hear, and don't forget to check out Jonathan Tweet's new column!


We, and I mean the company, got further and further behind in our release schedule because a great many of the managers and all of the upper management didn't know anything about roleplaying product and could care less. I was in the middle of things as Director of Product. The head of the company actually wanted TSR to do other things besides role-playing games that didn't include gaming at all. She had us doing things like Hollywood comic books and audio CDs instead of role-playing products.

Jack Morrisey was the head of sales and he was sharp. There wasn't anything about sales he didn't know. He always maintained that we needed to have covers and back cover text six months before the product released. This concept was because we needed retail stores and distributors to schedule our products in their monthly sales budget. At the time that type of TSR schedule wasn't coming even close to happening.

Against their better judgment, they made me a vice president of creative services and the schedule was my primary concern. I'm a goal-centered type of dude. Give me a goal and I'm on it like white on rice.

On this topic, I would like to give the product managers and Bruce Heard credit for doing the hardest part of the work. In those days we had product managers and a group of designers and editors for every one of the campaign worlds TSR produced. This means there was a Ravenloft product manager, an Al Qadim Product Manager, a Dragonlance Product Manager and so on. Most of my people were in at least two groups. They learned to love the products in their group and have a genuine desire to make an excellent product. I watched them like hawks, and they did the lion's share of the work. I did think of a great trick. I had all of the game designers from all the product groups, and we had a lot of them, give me their entire weeks worth of design work every Friday in a printout. I didn't have the time to read all of the material, but I could spend the weekend and read one of the efforts of a designer. However, none of them wanted to be judged as coming up short on their work. I would always hand back a review of that designer's material and tried hard to always be positive. You would be amazed at the volume of work that trick produced from the designers.

Eventually, thanks to everyone's efforts in about six months we had gotten ahead in the schedule and were six months early on the products and our department was very happy with the effort. Sales was ecstatic and orders went way up.

Then, horror of horrors, a new head accountant was hired.

At the time I was really happy with all the editors, designers, and artists at TSR. They are doing a great job in a timely manner. Bruce Heard was working great with the freelance people and doing a tremendous job of keeping them on schedule. When nasty events like a freelance designer falling off the grid; which happened all the time; Bruce was there with a good replacement. He and I argued a time or two, but I always respected his talents.

So, it was a happy and very satisfied “experienced and jaded James M. Ward” that walked into an officer's meeting. Unfortunately for me, Jack Morrissy wasn't working at TSR any more. We had a new sales guy that was an expert in mass market sales. Upper management really wanted TSR to crack the mass market sales area. It was a good idea, but TSR, in my mind, wasn't positioned with a product that would do that.

The new crazed head of accounting told me that TSR couldn't afford to be so far ahead in our production schedule. He tried to tell me it was costing TSR money to have products waiting to be sold for months at a time. He wanted to have the products finished exactly one month before the product was released.

People, I really couldn't believe what I was hearing. I appealed to the sales vice president about the timing of releases. He didn't back me up at all. I went through the design process and told them how truly difficult it was to create products with the typesetting, design, and art necessary in each one. The company was working on large boxed sets at the time and they took even more time. I talked about bumps in the schedule from designers and editors getting sick, to wrong estimates on how long some of the large projects would take.

It was all for nothing. I was sternly ordered to change the schedule so that releases were closer exactly one month before the due date. I walked out of the meeting shaking my head at the stupidity of upper management who knew nothing about the role-playing business and could care less.

I actually enjoy following orders if they make sense to me. This direction was totally against everything I had been doing for the last year and a half. The end result was that I never changed what we were doing. When asked about it at Vice President meetings I lied like a rug. The last two years of my stay at TSR the company made the most money they ever made on product schedules. The other vice presidents and the president of the company never noticed I didn't do what was ordered of me.

Although I didn't tell my people of that meeting, word must have leaked out somehow. I seemed to have earned a reputation as a Ranger protecting the Hobbits (designers and editors) from the Nazgul (upper management).

I don't feel bad about ignoring that order to this day.
 

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Jim Ward

Jim Ward

Drawmij the Wizard

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Jay Verkuilen

Grand Master of Artificial Flowers
The insiders's history of these events are fascinating, looking forward to more. On the Monty Haul thing, we were using the term by 1979-80 as I recall for some DnD games. I also recall a comic strip with it at some point. Wikipedia "Let's Make A Deal" with Monty Haul for those of you who weren't alive back then. You'll quickly understand why it was a derogatory term for some DnD games/campaigns.

Monty Hall, "Haul" was a great parody!

At least in the USA, the show "Let's Make a Deal" was revived several years ago, though the host has, of course, changed. If you spend time in waiting rooms or PT offices like me, you develop a fine taste for Game Show Network shows.
 

Jay Verkuilen

Grand Master of Artificial Flowers
It seems like a few of them were business people who knew very little about business.

That seems to be all too common among the kinds of small to medium cap companies like TSR back in Ye Olden Tymes. My dad worked for several, eventually advancing to just below the Vice President level---he was too much of a straight shooter to survive that level---and some of the tales he had of the upper management would peel paint.

One company's ownership had made so many foolish decisions in the bedroom it had serious consequences for the boardroom due to all the owed alimony. The owner would travel around the world ostensibly visiting factories to "learn about best practices" but he'd conveniently always end up in places like Bangkok... Manila... Vegas... of course, wife back home would eventually find out and.... Of course, appearances were such that evidently he "needed" to get married again and the cycle would continue.

Another company wouldn't divest itself of unprofitable product lines because the owner "preferred to to hang out with the people in the fifty to hundred million cap group to the twenty to fifty." That's despite the fact that he'd have ended up taking home a lot more money.

This is so pervasive I know someone who is retired now but used to be in a business school who had a productive academic career writing and researching this kind of thing.

You can have a great product that really sets the market and coast for a long time on that but eventually things catch up. That seems, in no small part, to be what happened to TSR. The stuff that late TSR was turning out is great. Take a look at the modules they generated for lines like Dark Sun, Planescape, Greyhawk, and even non-world specific---they're amazing! WotC inherited a fantastic pipeline and some of their best work was started under TSR.
 

Jay Verkuilen

Grand Master of Artificial Flowers
The more I read about TSR's history the more I wonder just how it held together as long as it did.

A senior professor I knew in grad school had done a good bit of work on the topic of business failures. Especially a company that had a killer product generated by a founder can often last a long time on the momentum started that way, which can cover for a lot of business shenanigans. But yeah, TSR sure did seem to have some real problems along the way until they finally died.

It may be hard (and sobering for those of us of a certain age) to realize, but WotC has owned D&D for nearly as long as TSR. TSR went from 1974 to 1997, so 23 years, and WotC has owned it for 22....
 

Parmandur

Book-Friend
A senior professor I knew in grad school had done a good bit of work on the topic of business failures. Especially a company that had a killer product generated by a founder can often last a long time on the momentum started that way, which can cover for a lot of business shenanigans. But yeah, TSR sure did seem to have some real problems along the way until they finally died.

It may be hard (and sobering for those of us of a certain age) to realize, but WotC has owned D&D for nearly as long as TSR. TSR went from 1974 to 1997, so 23 years, and WotC has owned it for 22....

Yeah, it's not like Scrooge McDuck levels, but D&D brought in a lot of money: in the end, it wasn't even lack of sales that seemed to do them in, but they overextended themselves in expenditure and loans...
 


Jay Verkuilen

Grand Master of Artificial Flowers
Yeah, it's not like Scrooge McDuck levels, but D&D brought in a lot of money: in the end, it wasn't even lack of sales that seemed to do them in, but they overextended themselves in expenditure and loans...

It sure did, and they had some failed Venger... er, ventures, such as when Gary Gygax went to Hollywood looking to break into the larger entertainment industry. But they survived that and even managed to do fairly well despite the loss of Gygax as the founder for nearly a dozen years.
 




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