D&D General 40 Million People Have Played D&D [UPDATED!]

I like the release of actual sales figures for the Starter Set. 126,000 in North America in 2014 (from the July release); 306,000 in North America in 2018. I wonder what we can extrapolate from that!
 


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TheSword

Legend
Part of the D&D mystique /is/ that gulf between player and DM. Narrow it too much and you get a backlash.

I couldn’t disagree more. Spending time as a player makes you a better DM. You understand what it’s like to be on the receiving end. It also makes us question all sorts of assumptions we make as DMs about what is fun, what is obvious, and why we play.

Secondly players that have DM’d seem to appreciate playing a lot more once they realize how much goes into a campaign. DMing is definitely something every player should try at least once even if it’s just for a single fun session.
 


JustinCase

the magical equivalent to the number zero
If it is still primarily ENGLISH copies that have sold... (snip)

(1.5 Billion English speakers...but only 360 million are actually NATIVE English speakers as per google look ups, and over a billion are in other areas where D&D isn't sold much such as India...leaving us with 500 million in which the D&D market penetrates.

I question the assumption about native English speakers being the sole audience. English is not my first language, and it isn't for any of the people I play with IRL, but we still use the English copies of the PHB etc. Firstly because there are no Dutch translations, and secondly because even if there were, hardly anyone would buy them because we're all familiar *enough* with English.

I also question the figure of 40 million people that the original post says. Without knowing how they came up with this number, one cannot say if it is accurate, guesswork, or hyperbole.
 

Wait - it doesn't?

Are you saying that the DM doesn't have to run more characters than the players do? The DM has to run all of the NPCs the players encounter including all of the monsters - the players only need to worry about one character. If you get your fun out of immersing yourself in a single character - either because you like to immerse yourself in a role and play it to the hilt, or tactically because you like to figure out how all of your different abilities can be used on a battlefield, or for any other reason players have for enjoying playing a single character, then you aren't going to get that fun out of being a DM.

Are you saying that the DM doesn't have to lose more battles than the players do? If you're DMing right you will lose and lose and lose again because if you don't your players aren't going to come back. If you get your fun out of the thrill of winning a battle, you aren't going to get that fun from being a DM.

Are you saying that the DM doesn't have to get out of the players way and let them be the stars of the show? I guess that's true that you don't have to be, but in generally they don't make for great DMs - DMs whose NPC characters have to be the best at everything or who won't shut up and let the players play are the worst. When I end up at games run by guys like that at cons it's always a disappointment because I don't get to actually play.

Basically, yes.


The assumption is that only a select few can handle being a DM and it is not fun unless you are one of the special people who can enjoy it. It just seems very elitist to me.

The game doesn't need to be as complicated and onerous as you detail. You are defining an set of expectations for what is required for someone to have fun as a DM that is excessive and then claiming that players don't find being a DM fun.

So - characters and plots. A dungeon to explore is the plot. The monsters are the characters. Sure it's not a mystery to navigate, but the exploration of the dungeon is the story and you have to be the person keeping track of it.

A dungeon is an environment to explore. It is up to the DM to put as much or as little plot into it as they desire. It can be simple... one just needs a couple rooms, some monsters, some tricks and some treasures. Look at the Matt Colville series.

This is all that is needed to start running your own games. The barrier to entry for a DM is a lot lower than people make it out to be.

Sure, anyone can DM, but can everyone HAVE FUN WHILE DOING IT? That's the actual question that matters - if you don't have fun as a DM you're not going to keep wanting to do it.

Why wouldn't they have fun while doing it? Wouldn't it be better to make it easier for people to try, so they can find out?
 

Parmandur

Book-Friend
I question the assumption about native English speakers being the sole audience. English is not my first language, and it isn't for any of the people I play with IRL, but we still use the English copies of the PHB etc. Firstly because there are no Dutch translations, and secondly because even if there were, hardly anyone would buy them because we're all familiar *enough* with English.

I also question the figure of 40 million people that the original post says. Without knowing how they came up with this number, one cannot say if it is accurate, guesswork, or hyperbole.

Stewart says that is their estimate: they have accurate sales data, and likely have a statistical model based on observation as to how many people are playing per unit sold, on average. At the number of sales they appear to be dealing with, this is probably quite accurate within an unknown to us margin of error: there may be less than 40 million, there be more, but either way it is probably not far off. Hasbro has a lot of big data resources at their disposal, and WotC has been working closely with demographic statistics throughout the design and release of 5E.
 
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Jer

Legend
Supporter
Why wouldn't they have fun while doing it? Wouldn't it be better to make it easier for people to try, so they can find out?

Because many people do try it and they don't have fun doing it? I have an entire table of players who don't like to DM - it isn't because they've never tried, it's because they've tried it and they have more fun not DMing. And there's nothing wrong with that! Everyone has fun in their own ways!

I don't have a problem trying to find ways to make entering the DM fold easier, but the idea that everyone is going to be able to put on a DM hat and have fun doing it is just not true. Many people don't like DMing and that's fine - not everyone has to like doing it! It seems like I'm getting a lot of pushback on the idea that there's nothing wrong with someone who doesn't want to be a DM and that's just really weird to me.
 

Tony Vargas

Legend
I couldn’t disagree more. Spending time as a player makes you a better DM. You understand what it’s like to be on the receiving end. It also makes us question all sorts of assumptions we make as DMs about what is fun, what is obvious, and why we play.

Secondly players that have DM’d seem to appreciate playing a lot more once they realize how much goes into a campaign. DMing is definitely something every player should try at least once even if it’s just for a single fun session.
Doesn't actually sound like disagreement. The expectation has always been that DMs would play a great deal before getting behind the screen.
 

Doesn't actually sound like disagreement. The expectation has always been that DMs would play a great deal before getting behind the screen.

Not in my experience. Vast majority of the gamers I know started with zero experience as players or DM. Certain people were interested in DMing, others weren’t. So the DMs just learned as they went. Whether they started D&D with BECMI, 2e, 3e, or 5e, every DM I know started as a DM, not as a player first. Whether someone is regularly a DM or a player, seems to have more to do with personality types than level of experience.

(Although, I agree that trying to DM at least once is a good idea for everyone!)
 
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Hussar

Legend
Which is different from my experience. We rotated DMing duties right from the get go. The notion of a single DM group never actually occurred to us until I got into 2e era. I wish more players would actually step up into the DMing role. Makes for MUCH better players.
 

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