D&D General Acupuncture & acupressure nwp?

abe ray

Explorer
I figured that the healer npc class might be able to use acupuncture & acupressure as nwp’s but how would they be applied as such?
 

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digitalelf

Explorer
Here is what I came up with converting the Acupuncture Skill from "Legend of the Five Rings".

Acupuncture

Priest 3 Slots (INT -2)

Acupuncture is the ability to treat minor wounds or provide relief and healing for injuries and common sicknesses. Not all diseases can be healed through the application of this proficiency, nor can all poisons be reversed. But it gives the user a chance to determine what poison or sickness affects the recipient. and counteract it. If the practitioner successfully treats a patient, the patient receives 1d4 hp of non-magical healing; such patients will also heal at twice the normal rate thereafter for the next 24 hours. Patients can only be treated with this proficiency once per wound or disease. Poisons can be determined with a successful check. Poisons can only be treated if the healer also knows the Herbalism proficiency (gaining a +1 synergy bonus).

It costs more than the Healing proficiency, but it does more.

Here is the skill as it appears in Legend of the Five Rings (Way of the Phoenix):

ADVANCED MEDICINE/ACUPUNCTURE (PERCEPTION)
while this is not a magical skill. it is the physical ability to treat minor wounds or provide relief and healing for injuries and common sicknesses. Not all diseases can be healed through application of this skill, nor can all poisons be reversed. but it gives the user a chance to determine what poison or sickness affects the recipient. and counteract it Characters with the Acupuncture skill can use their ability with a successful Perception + Advanced Medicine roll versus a TN of 15 (less if the wounds are not severe, greater if the wound is Traumatic or the disease serious) 10 successfully treat a patient, Such patients will heal at twice the normal rate thereafter. Patients can only be treated with this skill once per wound or disease. Poisons can be determined with a TN of 20 or higher, and can only be treated if the healer also has the Poison or Lore; Poison skill. This is a Craft Skill.
 
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