ADVANCED MEDICINE/ACUPUNCTURE (PERCEPTION)
while this is not a magical skill. it is the physical ability to treat minor wounds or provide relief and healing for injuries and common sicknesses. Not all diseases can be healed through application of this skill, nor can all poisons be reversed. but it gives the user a chance to determine what poison or sickness affects the recipient. and counteract it Characters with the Acupuncture skill can use their ability with a successful Perception + Advanced Medicine roll versus a TN of 15 (less if the wounds are not severe, greater if the wound is Traumatic or the disease serious) 10 successfully treat a patient, Such patients will heal at twice the normal rate thereafter. Patients can only be treated with this skill once per wound or disease. Poisons can be determined with a TN of 20 or higher, and can only be treated if the healer also has the Poison or Lore; Poison skill. This is a Craft Skill.