Xeviat
Hero
Hi everyone. I'm very interested in starting an open/sandboxy campaign for my next D&D game. I'd like my players to get to discover a world and make their own direction. Different from my usual posts about mechanics (though I am thinking of a variant rest where short rests will be 8 hours, long rests will be 2 days in a settlement, and long rest classes will be converted to being more short rest oriented), I'd like to know what your resources are for running sandboxy games.
I've got a good handle on encounter creation, so I think I can put things together quick for that. But there's far more to an open game.
What's your advice?
I've got a good handle on encounter creation, so I think I can put things together quick for that. But there's far more to an open game.
What's your advice?