Ravnica Novels discussion (to familiarize ourselves with the Setting).

cbwjm

Seb-wejem
Although not the novels, there is a wealth of information about Ravnica on the MtG website about Ravnica. Normally, when looking up the worlds of MtG, I type "site:https://magic.wizards.com planeswalker's guide to" into Google to see what comes up, below is one of the of the articles about Ravnica, it has a guild selection that takes you to the different guilds providing information about their structure and beliefes. There are likely to be a number of other articles about the plane around as well. These provide a lot of information about the 10 guilds of Ravnica at the time of the Return to Ravnica block.

https://magic.wizards.com/en/articles/archive/planeswalkers-guide-gatecrash-part-1-2012-12-05
 

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If a setting has a *culture* that has gods, whatever.

For me gods are a turn-off.

I dislike a gaming setting that makes gods *objectively* exist.

I want the core rules for the cleric class in the Players Handbook to mention nonpolytheistic religions as default legal, including monotheisms, animisms, cosmic forces, and philosophies.

I hope setting designers use Ravnica and Eberron as opportunities to diversify D&D 5e religious concepts, including core rules to support this diversity.

Do you have the same issues with Polytheism with the Norse stuff you like.

Edit: From checking your Norse thread it appears you kinda do. (Given that you never refer to Aesir or Vanir as gods only spirits.)
 
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gyor

Legend
Okay just read the second novel and some none spoilery stuff I learned, Orzhov Angels are basically Celestial Fembots, use for battle and sex, but unlike Boros Angels, don't seem to have free will, only a driving desire to obey their Master. Orzhov have some really freaking good servant creatures and magic. And Orzhov nobles should really be a Sorcerer bloodline, like Orzhov have a lot of Divine Spellcasters in their service, and Lawmages, but all those who are Orzhov by noble house bloodline, as opposed to simply joining the guild, are Sorcerers in D&D terms of varying power.

Orzhov Angels remind me of Eyringes and Brachina from previous 3.5e, before Succubi ate part of their lunch, but with the twist of being constructs of divine energy (white and black mana). They even look similar. But Orzhov Angels aren't devils. I think they can hear prayers like Boris Angels.
 
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gyor

Legend
If a setting has a *culture* that has gods, whatever.

For me gods are a turn-off.

I dislike a gaming setting that makes gods *objectively* exist.

I want the core rules for the cleric class in the Players Handbook to mention nonpolytheistic religions as default legal, including monotheisms, animisms, cosmic forces, and philosophies.

I hope setting designers use Ravnica and Eberron as opportunities to diversify D&D 5e religious concepts, including core rules to support this diversity.

At least IC nothing in the default of 5e says that your character can't confider the Gods as archetypes represent I've of philosophies.

And FR allows you to have Animist and monotheistic beliefs for your Character. There are even AL legal religious believes that don't involve Gods (just not for Clerics). There is more flexibility then you think religiously in the game.
 

Although not the novels, there is a wealth of information about Ravnica on the MtG website about Ravnica. Normally, when looking up the worlds of MtG, I type "site:https://magic.wizards.com planeswalker's guide to" into Google to see what comes up, below is one of the of the articles about Ravnica, it has a guild selection that takes you to the different guilds providing information about their structure and beliefes. There are likely to be a number of other articles about the plane around as well. These provide a lot of information about the 10 guilds of Ravnica at the time of the Return to Ravnica block.

https://magic.wizards.com/en/articles/archive/planeswalkers-guide-gatecrash-part-1-2012-12-05

Very good idea! This inspired/reminded me of the articles Mark Rosewater wrote describing the philosophy of the Ravnica guilds. I think they would be a great read if you want to know how they work. Let me post some links to them.

https://magic.wizards.com/en/articles/archive/making-magic/group-think-2005-10-03-0
https://magic.wizards.com/en/articles/archive/making-magic/life-and-death-2005-10-24-0
https://magic.wizards.com/en/articles/archive/making-magic/disorderly-conduct-2005-12-05-0

https://magic.wizards.com/en/articles/archive/making-magic/creative-differences-2006-02-27-0 (this has links to a bunch of other guild articles)
 

cbwjm

Seb-wejem
Very good idea! This inspired/reminded me of the articles Mark Rosewater wrote describing the philosophy of the Ravnica guilds. I think they would be a great read if you want to know how they work. Let me post some links to them.

https://magic.wizards.com/en/articles/archive/making-magic/group-think-2005-10-03-0
https://magic.wizards.com/en/articles/archive/making-magic/life-and-death-2005-10-24-0
https://magic.wizards.com/en/articles/archive/making-magic/disorderly-conduct-2005-12-05-0

https://magic.wizards.com/en/articles/archive/making-magic/creative-differences-2006-02-27-0 (this has links to a bunch of other guild articles)
Oh my god, 2005. I had no idea Ravnica was so old which makes me feel old. Great articles though, I'd have missed them if you hadn't brought them up.
 



gyor

Legend
That is okay necromancy.

I finished reading the Ravnica Cycle. I read the next three novellas as well, not as good as the Ravnica cycle, but still fun. I like the character of Emmara. Jace is okay.

I'm now reading Agent of Artifice which is partly set on Ravnica.
 


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