iserith
Magic Wordsmith
Or, conversely, if there's a particular way that one likes to play then choose games that work that way.
That seems like a better choice in my view.
Or, conversely, if there's a particular way that one likes to play then choose games that work that way.
Do posters in this thread know that GoT season 8 has started?
But ... what if it was done with MUPPETS?
Anyway, this thread has nearly 1,000 comments. I see the topic, and I see the number of comments ....
um ... anyone care to explain this one to me?
But ... what if it was done with MUPPETS?
Anyway, this thread has nearly 1,000 comments. I see the topic, and I see the number of comments ....
um ... anyone care to explain this one to me?
But ... what if it was done with MUPPETS?
Anyway, this thread has nearly 1,000 comments. I see the topic, and I see the number of comments ....
um ... anyone care to explain this one to me?
Do posters in this thread know that GoT season 8 has started?
They would have to be Dark Crystal style muppets, then maybe.
The thing is, our camp doesn’t care how people say what they’re doing either. It’s just that we don’t find “I use [skill] to [do the thing]” clear. So, we ask for clarification - “Ok, so you want to [do the thing], but I’m unclear what your character is actually doing to pull that off. Could you please elaborate?”The other (that I support) doesn't really care how people say what they're doing or how as long as it's clear. If it's not clear, I just ask for clarification.
So, this is a key point of contention. To those of us who perfer a goal and an approach, skill checks are not things that exist independently, to be overcome with a high enough roll or bypassed with a creative approach. A locked door is not a skill check waiting to happen, it’s just a locked door, which can be unlocked through various methods the characters might employ, such as using the key, or casting knock, or picking the lock with thieves’ tools. If the outcome of the attempt to open the lock is in question, then a check is the means of answering that question. That’s why you keep being accused of misrepresenting this style of task resolution. You keep framing it in the terms of your preferred style, which leads to incongruities with the way you are presenting the style and the way it actually looks in play. “Bypass the skill check” is kind of a nonsense phrase in a goal-and-approach framework. I guess maybe you could argue that abilities like Reliable Talent kind of allow you to bypass skill checks, because they modify the set of possible results on a check being made. But a character disarming a trap without making a check is not “bypassing a check” under goal-and-approach, any more than a character tying their shoes without a check is.Now I'll probably be accused of completely misrepresenting the former opinion and not being sincere. That and I run boring games where all people do is sit around grunting at each other and rolling dice because I don't let people bypass the skill check entirely by describing how they disable a trap.