Sabrina Spellman
Female Half-Elf Noble Warlock 7
AC 15 (mage armor, ring of protection)
HP 66 (7d8+28)
Speed 30 ft.
Str 8 (-1), Dex 12 (+1), Con 10 (19 with amulet of health) (+4), Int 14 (+2), Wis 16 (+3), Cha 18 (+4).
Saving Throws Wis +7, Cha +8
Skills Arcana +5, History +5, Insight +6, Investigation +5, Perception +6, Persuasion +7
Senses darkvision 60 ft., passive Perception 16
Languages common, draconic, elven, infernal
Tools alchemist's tools
Fey Ancestry. Sabrina has advantage on saving throws against being charmed, and magic can't put her to sleep.
Pact Magic. Sabrina casts spells as a 7th-level warlock (spell attack bonus +7; spell save DC 15). She has two 4th-level spell slots, and regains expended spell slots when she finishes a short or long rest. She knows the following spells:
Cantrips: eldritch blast, mage hand, prestidigitation
1st-4th level (2/rest): banishment, command, counterspell, dispel magic, find familiar, invisibility, misty step, protection from evil and good, wall of fire
At-will: detect magic, mage armor
Otherworldly Patron: The Fiend. Sabrina has struck a bargain with Satan.
Dark One's Blessing. When Sabrina reduces a hostile creature to 0 HP, she gains 11 temporary hit points.
Pact of the Chain. Sabrina can cast find familiar as a ritual. Her familiar, Salem, can take the form of an imp. When Sabrina takes the Attack action, she can forego one of her own attacks to allow Salem to make an attack as a reaction.
Dark One's Own Luck (1/rest). When Sabrina makes an ability check or saving throw, she can add +1d10 to the roll. She can wait until after seeing the inital roll, but before any of the roll's effects occur.
Actions
Agonizing Eldritch Blast. Sabrina attacks twice. Ranged spell attack: +7 to hit, range 120 feet, one target. Hit: 1d10+4 force damage.
Dagger. Melee or ranged weapon attack: +4 to hit, range 5 feet (melee) or 20/60 feet (ranged), one target. Hit: 1d4+1 piercing damage.
Wand of Binding. Wand: 7 charges, save DC 17. Sabrina casts hold monster (5 charges) or hold person (2 charges).
Gaze of Two Minds. Sabrina can touch a willing humanoid and perceive through its senses until the end of her next turn (with an action to maintain on following turns) as long as the creature is on the same plane of existence. She is blinded and deafened to her own surroundings.
Equipment
Currency. 25 gp, 75 sp, 50 cp.
Items. amulet of health (attuned), component pouch, dagger, fine clothes, headband, ring of protection (attuned), scholar's pack, signet ring, wand of binding.
Description
Alignment Chaotic Good, Gender Female, Eyes brown, Size Medium, Height short
Faith Satan, Hair blonde, Skin pale, Age 16, Weight light
Personality Traits. Despite my noble birth, I do not place myself above other folk. We all have the same blood. The common folk love me for my kindness and generosity.
Ideals. Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)
Bonds. I am in love with the heir of a family that my family despises.
Flaws. By my words and actions, I often bring shame to my family.
Organizations. Church of Night, W.I.C.C.A., Spellman Family
Allies. Harvey Kinkle, Roz Walker, Suzie Putnam, Ambrose Spellman, Hilda Spellman, Zelda Spellman, Nick Scratch, Mary Wardwell
Enemies. Satan, Madam Satan, Lord Faustus Blackwood, The Weird Sisters, Principal Hawthorne
Female Half-Elf Noble Warlock 7
AC 15 (mage armor, ring of protection)
HP 66 (7d8+28)
Speed 30 ft.
Str 8 (-1), Dex 12 (+1), Con 10 (19 with amulet of health) (+4), Int 14 (+2), Wis 16 (+3), Cha 18 (+4).
Saving Throws Wis +7, Cha +8
Skills Arcana +5, History +5, Insight +6, Investigation +5, Perception +6, Persuasion +7
Senses darkvision 60 ft., passive Perception 16
Languages common, draconic, elven, infernal
Tools alchemist's tools
Fey Ancestry. Sabrina has advantage on saving throws against being charmed, and magic can't put her to sleep.
Pact Magic. Sabrina casts spells as a 7th-level warlock (spell attack bonus +7; spell save DC 15). She has two 4th-level spell slots, and regains expended spell slots when she finishes a short or long rest. She knows the following spells:
Cantrips: eldritch blast, mage hand, prestidigitation
1st-4th level (2/rest): banishment, command, counterspell, dispel magic, find familiar, invisibility, misty step, protection from evil and good, wall of fire
At-will: detect magic, mage armor
Otherworldly Patron: The Fiend. Sabrina has struck a bargain with Satan.
Dark One's Blessing. When Sabrina reduces a hostile creature to 0 HP, she gains 11 temporary hit points.
Pact of the Chain. Sabrina can cast find familiar as a ritual. Her familiar, Salem, can take the form of an imp. When Sabrina takes the Attack action, she can forego one of her own attacks to allow Salem to make an attack as a reaction.
Dark One's Own Luck (1/rest). When Sabrina makes an ability check or saving throw, she can add +1d10 to the roll. She can wait until after seeing the inital roll, but before any of the roll's effects occur.
Actions
Agonizing Eldritch Blast. Sabrina attacks twice. Ranged spell attack: +7 to hit, range 120 feet, one target. Hit: 1d10+4 force damage.
Dagger. Melee or ranged weapon attack: +4 to hit, range 5 feet (melee) or 20/60 feet (ranged), one target. Hit: 1d4+1 piercing damage.
Wand of Binding. Wand: 7 charges, save DC 17. Sabrina casts hold monster (5 charges) or hold person (2 charges).
Gaze of Two Minds. Sabrina can touch a willing humanoid and perceive through its senses until the end of her next turn (with an action to maintain on following turns) as long as the creature is on the same plane of existence. She is blinded and deafened to her own surroundings.
Equipment
Currency. 25 gp, 75 sp, 50 cp.
Items. amulet of health (attuned), component pouch, dagger, fine clothes, headband, ring of protection (attuned), scholar's pack, signet ring, wand of binding.
Description
Alignment Chaotic Good, Gender Female, Eyes brown, Size Medium, Height short
Faith Satan, Hair blonde, Skin pale, Age 16, Weight light
Personality Traits. Despite my noble birth, I do not place myself above other folk. We all have the same blood. The common folk love me for my kindness and generosity.
Ideals. Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)
Bonds. I am in love with the heir of a family that my family despises.
Flaws. By my words and actions, I often bring shame to my family.
Organizations. Church of Night, W.I.C.C.A., Spellman Family
Allies. Harvey Kinkle, Roz Walker, Suzie Putnam, Ambrose Spellman, Hilda Spellman, Zelda Spellman, Nick Scratch, Mary Wardwell
Enemies. Satan, Madam Satan, Lord Faustus Blackwood, The Weird Sisters, Principal Hawthorne