D&D 5E DMG Preview: The Multiverse

SkidAce

Legend
Supporter
2-463px-Sigil.jpg
 

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MasterTrancer

Explorer
As a Planescape fan, I don't think I'd ever realized a design intent that you could go "sideways" in Sigil and wrap around to the other side of town. And I'd always enjoyed introducing primes to Sigil with the "and the city extends to the horizon and goes up ... up ... up until you can see the other side of it overhead."
Your shouldn't go sideways in fact: Sigil is built so that the buildings on either side have no windows facing "outward".
 

MasterTrancer

Explorer
Sorry Morrus, and more importantly, DMZ2112. Lost my temper there.

@ Aramis Erak: While I'm not up on my geometric shapes, I do understand that a torus and a ring are not the same thing. Your second paragraph makes the distinction clear, to me at least.

But I still fail to see the practical difference between a torus-shaped city and a ring-shaped city when described in "layman's terms". Describing Sigil as a ring, rather than a torus, is technically wrong . . . but who cares? It doesn't make folks who aren't familiar with the term "torus" stupid, or WotC "coddling" or "dumbing down" to use the term "ring" instead.

Before I purchased my first Planescape product, I'd never heard of a torus before. And outside of the Planescape literature, I've never encountered the term anywhere else. If I describe Sigil to my players as a city on the inside of a torus, I'll get blank stares. If I instead describe it as on the inside of a ring, they immediately get it and have a pretty accurate picture (if not completely accurate picture) of what Sigil looks like. Win. I can always later have some smarty-pants Guvner lecture them on the fine differences between a torus and a ring.
A more common nane for the torus is "donut", BTW
 

pemerton

Legend
Sigil has never actually been a true torus (closed), but is open on the inside of the ring.
As a Planescape fan, I don't think I'd ever realized a design intent that you could go "sideways" in Sigil and wrap around to the other side of town.
I'm not much of a Planescape fan, but I've always assumed that Sigil was on the inside of a torus in the literal sense ie a closed donut shape.

So I've always assumed that you could loop around and come back to your starting point both the long way and the short way.

This also explains why you can't see the spire at the centre of Concordant Opposition - when you are closest to it, it is underneath the "ground" that you are standing on, on the inside of the torus.

Your shouldn't go sideways in fact: Sigil is built so that the buildings on either side have no windows facing "outward".
I don't really follow this - can you explain with a bit more detail? What do you mean by "sideways"? And what do you mean by "building on either side [either side of what?] have no windows facing 'outward' [what direction is outward, given the whole thing is on the inside of a torus?]"?
 

I don't really follow this - can you explain with a bit more detail? What do you mean by "sideways"? And what do you mean by "building on either side [either side of what?] have no windows facing 'outward' [what direction is outward, given the whole thing is on the inside of a torus?]"?

Well, it's not properly a torus - but if you imagine the inside of a bicycle tire, with the "sky" where the open part is, you get a city that's got no end in one direction but has walls on the sides.
 

pemerton

Legend
Well, it's not properly a torus - but if you imagine the inside of a bicycle tire, with the "sky" where the open part is, you get a city that's got no end in one direction but has walls on the sides.
If it's actually the inside of a tyre, than I agree with [MENTION=18182]Dire Bare[/MENTION] - describing it as a ring (especially if the edges of the ring have walls) seems like a very minor difference of little practical significance.

But the picture someone posted upthread looked like a literal torus to me. Or is that picture not canonical?
 


SkidAce

Legend
Supporter
There was something in the original books I read for Planescape that implied there was no opening. I might be able to dig it up.

There certainly is verbiage stating the only way in or out is via portal, which if it was open would not be true...you could fly.

Might have time to do research tomorrow.
 

gribble

Explorer
There was something in the original books I read for Planescape that implied there was no opening.
If I recall correctly, there is actually txt saying the opposite - as Savage Wombat was saying. I recall it mentioning houses up against the edges, with no openings (doors/windows, etc), and that there was "nothing" beyond. Even if you climbed to the top of the buildings and jumped off, you'd jump into nothingness. So no way to fly in or out.

Always seemed kind of silly to me when the easy solution would have been to just make it a proper torus.
 


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