[MENTION=12731]CapnZapp[/MENTION] I think my biggest issue with your positions is that you appear to be contending two different and mutually exclusive ones.
On the one hand, you've repeatedly argued this is a problem with the game itself, regardless of class and feats. That the game itself has some fundamental assumptions which fall apart when anyone, regardless of class and feats, does too much damage at once. And that the edition AS A WHOLE is less challenging than any other edition, is too soft, that you cannot just beef up encounters but must wholesale replace encounters from scratch, and that it wrecks verisimilitude when one character (any character, with any feats) can suddenly do 25 points damage in a single "regular" hit, because this means you can't use damage thresholds and hardness in this edition.
None of those arguments are necessarily about martial characters or the Great Weapon Master feat. They all apply equally to things like Warlocks agonizing blast, or the fact that a wizard can cast fireball twice every encounter for 6+ encounters a day, or any of a number of combinations I am sure we can come up with. The premise is that IF you can do X amount of damage (you specified 25 points in a single hit) THEN the game breaks, regardless of the class or feat being used to do this. And I think we all agree there is more than simply the GWM feat that fits this definition – lots of things can reach that damage threshold in this game on a regular basis for a single hit, and not just this feat, and you previously acknowledged that the game in general hands out far too generous bonuses for it's own good.
We take all those arguments as a critique of the fundamental assumptions of the game in general. We can call this ARGUMENT A (The game is "too soft" in general). And yes I can provide quotes from you to back up every thing I just said.
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The real issue is the +10 damage.
It effectively gives the character Strength 40.
That simply can't be allowed to remain; it destroys the fundamental assumptions of the game.
When I had this discussion the last time, that was brought up into the discussion [Agonizing Blast for Warlocks at 5th level].
There is no easy fix. The game simply hands out far too generous bonuses for its own good.
There is no single simple tweak. The game simply fails to account for optimal play.
even if it somehow couldn't be abused, it would still be bad to include a feat that grants PCs the power to dish out damage like Strength 40 monsters.
This is deeply wrong. 5th edition is noticeably weaker and less challenging than any other edition of the game I've encountered. It is so very soft that it becomes a problem, since no longer is it enough to just beef up encounters to make them provide enough challenge.
5e is the first edition where encounters must be wholesale replaced from scratch, and this is a huge failing of the edition.
(The reason is a double whammy: not only is monsters simplified beyond any reasonable limit and have lost essential survival tricks, but 5e characters are given a number of extra gimmies, lives and tricks far beyond that of any previous edition)
8. It wrecks verisimilitude when one character can suddenly do 25 damage in a single regular hit.
It means you can't use damage thresholds and hardness in this edition.
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But then we get to ARGUMENT B: This is just about martial characters and this one feat, and any other conversation or comparison is an irrelevant distraction.
Here you argue we should not compare balance issues between two types of classes, but that balance is asking if feature X is better than feature Y and we shouldn't be concerned with the "world" and monsters and NPCs at all. That this is not about casters vs martials but is only about martials vs martials.
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I find "There's always a high end" an incredibly weak argument for "we don't have to make any effort at balance".
Again, forget about wizards and fireball. This is about one style of martial fighting completely outclassing other styles of martial fighting.
You confuse two things:
1) 5e is very balanced. Its remaining balance bugbears stand out all the more because of it. -5/+10 is one of them.
2) 5e consistently fails to provide a challenge unless you toss out its own guidelines.
This has nothing to do with what we here call balance. Balance in a "is feature X balanced" type discussions concern itself with internal balance: within the character and within the party. Essentially: is X better than Y? This generally does not concern the "world" and its monsters and NPCs at all.
It seems you have your arguments in a bunch again, since this is not the complaint.
This is not about casters vs martials. This is about martials vs martials.
One important job of a martial is to deal damage. This feat means only some fighting styles get a significant upgrade while others are left out.
But more generally, either the game is balanced for martial damage output without the feat (and the feat is severely overpowered) or with the feat (in which case it's a feat tax).
Adding a feat that can be exploited to deal +40 extra damage per round is just horrendously ill-advised.
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These are mutually exclusive arguments. Argument A conflicts directly with Argument B.
It's either a fundamental issue of the game that dealing X damage in a single hit (regardless of class type, whether it is a caster or a martial, and regardless of feat, whether it is Agonizing Blast or Great Weapon Master, and regardless of the type of hit, whether it is a great sword or a fireball) breaks the game because this means encounters become so weak you have to completely remake them and you cannot use damage thresholds and hardness and verisimilitude is wrecked and overall the game is just too soft. If this is the problem, then the conversation should be about this more universal issue with the game rather than just one feat, because we'd end up playing whack-a-mole on dozens of aspects of the game to actually address this more fundamental issue with the game.
OR
It's only about internally measuring martials versus martials, and this one feat, and it's not about fundamental assumptions of the game relative to anyone who does X amount of damage in one hit, it's only relevant if someone with this feat does that X amount of damage in one hit because the measurement is relative to that same character choosing something else. In which case, were you just wrong when you were earlier saying this is a more universal problem with the game and the game works just fine except for this feat despite what you were saying earlier?
That doesn't fly. It's not a consistent position. Pick one of those two to arguements. Because otherwise your position becomes a moving target. If we address this one feat you can just say we're not addressing the more universal issue, and if we address the more universal issue you will say we're distracting from the topic of this one feat. You have to pick one of those, and explain why you're ejecting the other one.