Greenstone.Walker
Adventurer
I really like the "declare then roll" system. Our table found that it got everyone involved at the same time, rather than everyone tuning out until it was their turn.
But... (and it's a really big but)...
That was a deal-breaker for my players.
They felt that to protect themselves they had to declare "i'm going to maybe attack and maybe cast a spell and maybe move and maybe take a bonus action" every single turn, and then take the penalty of rolling lots of dice and acting last.
Personally, I actually liked that aspect. I like it when choices have real consequences. The choice for flexibility is acting much later. But they disagreed, and in fact hated it. We only used Greyhawk initiative for a couple of sessions.
But... (and it's a really big but)...
Any system with a possible outcome of "you lose your turn because the thing you said you wanted to do 5 minutes ago can't happen now" is a terrible system.
That was a deal-breaker for my players.
They felt that to protect themselves they had to declare "i'm going to maybe attack and maybe cast a spell and maybe move and maybe take a bonus action" every single turn, and then take the penalty of rolling lots of dice and acting last.
Personally, I actually liked that aspect. I like it when choices have real consequences. The choice for flexibility is acting much later. But they disagreed, and in fact hated it. We only used Greyhawk initiative for a couple of sessions.
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