Hiya.
Holy-Disagree-With-Your-Conclusion Batman!
First, I'm assuming you said "5 minutes" to get a point across and didn't actually
mean 5 minutes.
Second..."I leap over the table into a roll to get to the door to block Orc C's exit!" ... ... "I shoot Orc C"... ... Orc C is now dead... ... "Ah-haa!... [sees dead orc with arrow sticking out of it's back]... oh...".
Now this may just be a Group Style thing...but my group and I have no trouble with this. In fact, it adds to the flavour of the game. Sometimes, in a chaotic situation, mistakes are made. And, as far as I'm concerned, a melee in a 20' square room with 5 PC's and 6 Orcs, with a table, some chairs, a couple kegs, some bedding along the wall...well..."Chaotic" would probably be a pretty good description.
We use several different means of Initiative. We change up depending on situation, how long the session has been (re: how tiered everyone is), how many combatants there are, etc. I use the following methods interchangeable during a game session:
1. I just decide who goes first based on unusual situations.
2. Old-BECMI method; each SIDE rolls d6. High roll's side goes first...but 2-handed weapons go last (unless fighting zombies).
3. 1e'ish; each side rolls 1d12, modified individually for each PC (dex adj; -level of spell).
4. Sometimes we use the "Drama Deck" from the Masterbook system and just interpret into 5e.
Usually its #3. Number 2 when there's lots of combatants. Number one when it just makes sense. Number 4 when we feel a little more "story-oriented" that session.
So...yeah...we use a lot of different ones. And yes, I do mean interchangeably
in any given session. Keeps things interesting.
^_^
Paul L. Ming