Baldurs_Underdark
Hero
I'm DMing a very successful (i.e. lots of fun) campaign. We're nearly 20 sessions into the story. There is however something that bothers me, and I would like some opinions.
Some players put tremendous effort into roleplaying. One fighter especially has a signature move where he moves to a character, makes a (completely useless) parkour roll and then comes up in front of an enemy to stab/slash/cut it. He's been doing this for about 10 sessions now, maybe longer. It never slows down the game, and it adds just a little extra. Other players seem to find it funny too. Also out of combat, when the group takes a rest, he always roleplays that he does a few exercises: some rolls and parkour jumps. Long rests typically take 9-10 hrs, so there is time for some exercise and still get the full rest. Other players just chill out during the rest, and don't roleplay anything extra.
I want to reward the fighter with some cool bonus if he executes his signature move such as 1d4 extra damage on the first attack (let's not discuss the type of bonus). He's been doing this for so long now, and it feels wrong not to reward that. However, other characters do not have a development which I could tie with a bonus of any kind (on damage, roleplay or saving throws).
I find it really important to balance the bonuses between players, and I am constantly afraid of favoritism, especially since the fighter is the friend who I know the longest... But I struggle to come up with bonuses for the other players that make sense. And I do not want to wait much longer with rewarding cool roleplay.
What would the experienced DMs of this forum do? Reward only the 1 player, and risk a little favoritism? Or reward all players with something, and risk that some bonuses feel a little more awkward and less tied in with the characters (albeit useful)?
Some players put tremendous effort into roleplaying. One fighter especially has a signature move where he moves to a character, makes a (completely useless) parkour roll and then comes up in front of an enemy to stab/slash/cut it. He's been doing this for about 10 sessions now, maybe longer. It never slows down the game, and it adds just a little extra. Other players seem to find it funny too. Also out of combat, when the group takes a rest, he always roleplays that he does a few exercises: some rolls and parkour jumps. Long rests typically take 9-10 hrs, so there is time for some exercise and still get the full rest. Other players just chill out during the rest, and don't roleplay anything extra.
I want to reward the fighter with some cool bonus if he executes his signature move such as 1d4 extra damage on the first attack (let's not discuss the type of bonus). He's been doing this for so long now, and it feels wrong not to reward that. However, other characters do not have a development which I could tie with a bonus of any kind (on damage, roleplay or saving throws).
I find it really important to balance the bonuses between players, and I am constantly afraid of favoritism, especially since the fighter is the friend who I know the longest... But I struggle to come up with bonuses for the other players that make sense. And I do not want to wait much longer with rewarding cool roleplay.
What would the experienced DMs of this forum do? Reward only the 1 player, and risk a little favoritism? Or reward all players with something, and risk that some bonuses feel a little more awkward and less tied in with the characters (albeit useful)?