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Our Campaign Kicks Butt Too!

Our campaign:
* World: Hyboria - World of Conan (lower magic D&D rules)
* Location: Red Desert Wastes of Shem and Turan (Zamboula)
* Scenario Path: Age of Worms (DUNGEON mag)

* Characters (usually 5-6 players per game):
a) Male, Kothian Rog/Swshb 2/3 (Kothians are big and fat; Roman culture)
b) Male, Zamoran Rog/Swshb 1/5 (Zamorans are dark and sneaky; Ukranian-culture)
c) Male, Aesir Bbn 6 (Aesir are blonde Norsemen)
d) Male, Cimmerian Bbn 5 (Cimmerians are tawny-hired hillsmen, such as Conan)
e) Female, Stygian Ninj/Splthf 2/4 (Stygians are Egyptian)
f) Male, Zamoran Rog/Worlock 2/4 (Warlocks are appropraite to the dark culture)
g) Female, Zamoran Rog 5 (sneaky) (Zamorans are dark and sneaky, she's no exception)
h) Male, Lemurian Samurai 4 (The Lemurians are Japanese)

* Dead Characters
a) Male, Kambuljan Monk
b) Male, Turanian Fighter
c) Male, Shemite Fighter

* Loaner CHaracters (in case someone forgets their character sheet)
a) Female, Brythunian Slave Girl, Aristocrat/Expert 2/4
b) Male, Nemedian Fighter (Thug subclass) 4
c) Male, Argossean Knight of Athena 4
d) Male, Pelisthim Scout 4


jh
 
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The Company of the Crucible (3.5 FR campaign)
*Half-orc Barbarian 13
*Half-elf Cleric 11
*Halfling Rogue-Wizard 3/9
*Human Fighter 11
*Human Rogue 9

The Classic Dungeon Crawlers (3.5 Wilderlands, DCCs)
*Half-elf Sorcerer 9
*Half-orc Scout 9
*Human Ranger 8
*Drow Rogue 6
*Human Cleric 8

The Sexy 6 (don't ask) (C&C Greyhawk)
*Human Ranger 2
*Human Wizard 2
*Elven Cleric 3
*Halfling Rogue 4
*Human Bard 4
*Human Assassin 2
 

Odhanan said:
Oh-ho! Running Changeling: The Dreaming are we? Are you using the cards for side effects of powers too?
This game's so cool.

Not everything is D&D around here, just most of it. We are not using the bunk cards choosing to run it with a bit more modern rules set.
 

My group. I DM.

1) Jotunn (homebrew half-giant) warrior 1/fighter 3
2) Human beguiler 4
3) Human warmage 4
4) Human healer 4

p/t or f/t players who haven't begun or been able to make it to any games yet:

5) Nagrah (homebrew snake-man) expert/will become a shadowcaster
6) ?
7) ?

NPCs I use if less than 4 players make it to a game or someone has to leave early:

8) Elf marshal 4
9) Elf duskblade 3
 

Running the Savage Tide adventure path set in Greyhawk.

Human Spellthief 1
Human Swashbuckler 1
Gray Elf Beguiler 1
Gray Elf Wizard (Conjurer) 1
Halfling Rogue 1
Half-Orc Fighter 1
Aasimar Cleric 1
 

The Forever Adventurers (retired at 70+)
1)Human Sorcerer/Rogue
2)Human Fighter (but became a villainous NPC)
3)Half-Celestial Human Fighter
4)Human Fighter
5)Human Fighter/Rogue
6)Djinn Sorcerer
7)Human Wizard
8)Half-Fiend Sorcerer/Fighter
9)Elf Sorcerer
10)Human Rogue (Ninja)
11)Warforrged Sorcerer/Fighter
12)Human with 1 level of everything


The New Forever Adventurers (retired at 80+ and DvR 5+)
1)Human Rogue/Sorcerer/Cleric
2)Half-Elf Rogue/Assassin
3)Human Fighter
4)Warforged Wuizard
5)Human Monk
6)Human Paladin
7)Kangaroofolk Fighter
8)Shade Human Fighter
9)Were-Zerg Bard
10)Moogle Bard
11)Human with 1 level of everything (as above)
13)Human Cleric
14)Human Wizard


The Evil Forever Adventurers (retired 20+)
1)Half-Elf Psion
2)Human Paladin
3)Gnome Sorcerer
4)Halfling Rogue
5)Human Blackguard (level 20)
6)Human Cleric
7)Lizardfolk Cleric
8)Human Barbarian


The Super Forever Adventurers (ongoing at 50+)
1)Half-Silver Dragon Avariel Psion
2)Half-Celestial Drow Bard
3)Half-Gold Dragon Human Paladin
4)Dwarf Shade Fighter
5)Bhaalspawn Halfling Rogue
6)Half-Fire Elemental Gnome Wizard
7)Half-Water Elemental Human Cleric
8)Half-Peach Treant Elf Blackguard (base class)
9)Were-Zerg Human Monk
10)Half-:):):):) Dragon (homebrew, effectively Blue Dragon) Kobold Barbarian
11)Half-Black Dragon Elf Psychic Warrior
12)Half-Green Dragon Elf Druid
13)Half-Bronze Dragon Orc Ranger
14)Half-Fiend Elf Soulknife
 

My current group: None of these guys are the original characters that began the campaign.

Male were-ape Barb 1/ Fighter 1
Female human Fighter 10
Male human cleric 6/ Radiant Servant 4
Male gnome wizard 3/ cleric 3/ Mystic Theurge 4
Male gnome wizard 3/ cleric 3/ Mystic Theurge 4 ( yes there are 2 of them)
Male human rogue 5/ assassin 6

I am currently running my own conversions of X4 and X5 with a lot of additional material.
 
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The current campaign I am DMing is in the Forgotten Realms, centered in Chondath, where the PCs are playing as Neutral / Evil adventurers working for the Chondathan government. Their various missions have included: liquidating a Zhentarim cell in the city of Shamph, working behind the scenes to inflame a trade war, occupying an old wizard's tower, operating as agents of a government organization known as the Unseen Hand - and coming soon, assassinations and more liquidations of trade rivals!

I developed affiliations (PH2 tables) for multiple groups in the region, allowing the PCs to join various groups and play them against eachother, build alliances, etc.

Agents of the Unseen Hand

Sembian Human Wererat Rogue 1
Pitiful creature who was infected with lycanthropy and during one of his moon-induced rages, slaughtered his wife. When he awoke from his shape change, he had no recollection of his actions and believed his wife to have been murdered by another individual. Now he adventures in hopes of finding the man who killed his wife, even though he killed his wife all along. He is CN while human and CE when shapechanged. Think Memento.

Calishite Human Rogue 4
Former member of a calishite thieves guild that he attempted to cross in hopes of securing more power. The plan failed and he was forced to flee the metropolis of Calimport. Now in Chondath, he adventures to build power, wealth and reputation in hopes of building his own organization and returning to Calimport in force, destroying his rivals and taking what he feels is rightly his. The character has a fascination with herbalism, poison-making, nature and botany and is actively pursuing the purchasing, creating and selling of poisons.

Icewind Dale Half-Orc Barbarian 4
A massive half-orc from far to the North, he grew tired of living under the strict rules and codes of honour in his barbarian tribes. He exiled himself to the South where he hopes to gain fame and recognition as a master in battle and will use his strength and reknown to intimidate others to get what he wants. The character takes the ear of every humanoid he fells in battle and wears them on a necklace about his neck in order to instill fear in his enemies.

Halruaan Human Diviner 4
Driven to study divination by his magocratic family in Halruaa (in an attempt to gain favour with the ruling Halruaans who practice Divination) and employed by the Halruaan government as a spy and information gatherer, he travelled north to Chondath on a rather loose mission. He is gauging the arcane potential of the Chondathans (not great since the Rotting War where a magical plague swept across the land) and is attempting to identify any Red Wizard enclaves, in hopes of watching them (due to their proximity to Halruaa) to see if they have any plans for his homeland (Thayans recently stole the plans and formulae to develop airships from the Halruaans). He is also adventuring to find lost pieces of lore, magic items, spells, etc.

Chondathan Human Cleric of Bane 3
A tyrant in training, he left his Banite temple (the Temple of Dark Eyes) located in the city of Reth (just outside Chondath) because he grew tired of its leadership. He hopes to use his social skills and enchantments to gain followers and to erect his own temple to Bane. He intends to use this temple as a base of operations from which to strike out at his old parish in Reth and to secure the worship of all Banites in the region.
 

My year long "Raiders" Eberron campaign which just ended was made up of
1. A human female Artificer whose main weapon was a Rod of Wonder (DM Customized effects)
2. A human female Monk/Psion who was kick ass on a repeated basis.
3. A male 1/2 Orc Druid who liked to shapechange and use weather spells.
4. A male Elf Wizard who loved fireballs and motto was "Burn First Ask the Dead Questions"
5. A male Warforged Fighter who did great damage when he didn't roll ones.
These characters were all 20th level at the end and we have semi retired them until I decide if I want to run an epic game or not.

The new campaign we started which I am playing in rather than DMing is an Eberron based exploration of Xendrik. We are just 2nd level.
1. A human male Scout - Me
2. A male warforged ranger specializing in Archery (My 7 year old boy(his first game)) :cool:
3. A female fighter working toward Arcane Archer
4. A male human cleric who likes doing roguish work ;)
5. A male 1/2 elf wizard.
6. A male fighter (going for tank status I think)
 

Into the Woods

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