I'm A Banana
Potassium-Rich
Ciaran said:Sure, you can knock those one-legged fat men down as quick as you like. That's because it's not an encounter. Your example is of the same order as demanding a Climb check for every step when ascending a flight of stairs. If there's no challenge involved, don't bother rolling.
That's slightly missing the point, but okay, let's make these one-legged blobs with inner-ear problems dangerous. They're now ax-wielding one-legged blobs with inner-ear problems
I still can only knock one down unless I run away, hide for five minutes, and knock the next one down.
Or I guess you could say that because there's no challenge involved in tripping them, they don't have to roll to trip them, but where is the line drawn as to the 'challenge of tripping something'?
At least others have admitted that it's arbitrary!

"I think it's easy to grok that stabbing an opponent through the heart is a challenging move. The PC's are heroes, though, and they should be able to do challenging moves. It's harder to grok that you can only do it once your opponent runs out of hit points. You're surrounded by one-legged fat men with inner ear problems, but, nope, you can only stab one through the heart once he runs out of hit points, and then you can stab another through the heart."
Again, this misses the point. It would be more accurate to rephrase my statement to say "It's harder to grok that you can only stab someone through the heart once every five minutes. You could be surrounded by tied-up hostages begging to be murdered, but nope, you can only stab one through the heart, and then five minutes later you can stab another through the heart."
And yeah, I'd still have a problem with that.
If Trip worked off of some sort of "balance point" system, maybe I could grok it, too, but I think that would probably be needlessly complex.
Right and neither does your 4th Ed Hero, he is still capable of tripping a guy (just not right now as the rules don't let), same with Jackie Chan he still could trip the guy, he just can't right now because it would be boring and repetitive, because any half decent fight choreographer won't let him, maybe in the next battle more likely in the next film.
If 4e gives me rules that allow me to do something like a trip even if I don't have the Trip card in my hand, I don't have much of an issue. If 4e says I can't do something like a trip if I don't have the Trip card in my hand, I have an issue.
If I don't loose the ability, no problem.
But having a per encounter power means that when I use the ability, I loose it for the rest of the encounter. I cannot. No matter how much it would make sense to be able to do it, no matter how much the tactics would favor it, no matter how clever and creative I am as a player, I am forbidden unless the DM cheats for me or something.
So per-encounter abilities is at the very least an exceedingly counter-intuitive way of reflecting an ability that you always can do.
Similarly in 4E the character CAN trip more than once, they just don't because the rules limit them for a variety of reasons (it's boring and unbalanced). There is no disconnect D&D is reflecting the genre, so it should reflect the fact using the same tactic isn't permitted because it's boring and would not occur in the genre.
Well, no, they CAN'T. The rules say they can't. You use per-encounter abilities once per encounter, tripping is a per-encounter ability, you can't use tripping more than once per encounter.
There is a disconnect because whether or not to excersize this option should be in the hands of the player, not the rules. They should have the ability, the rules should dictate that it's a niche ability.
Seems like a very accurate simulation of genre conventions to me.
In-character, Jackie Chan and Legolas make a choice to do it or not, and only choose to do it once. The reasons they make that choice are both in-character choices (suboptimal abilities they don't get much of a chance to use optmially) and more meta choices (boring, repetetive).
In character, my 4th level fighter doesn't get a choice. He can only do it once. The reason he can do it once is entirely a meta choice, and that's entirely backwards.
Not seeing a difference between the two myself.
Having the potential means it's my choice, even if it's not a choice that gets excersized, on a practical matter, more than once per encounter.
It's a player psychology thing, which is actually the most important thing.
But you can't do that, and still reflect the genre, 3rd Ed pretty much proved as much.
- If you make it good in a limited number of circumstances then it becomes a rule you have to look up on those rare occasions. BAD.
- Control of those circumstances is either in the hands of the player, which gets you Spiked Chain, Combat Reflex, Improved Trip builds to exploit. BAD.
- Or in the hands of the DM in which case the player resents the fact the DM hasn't given him an opportunity in the last three sessions. BAD.
- It might be possibly to some how have this circumstances complete random (I don't know how, without seeming arbitrary again), but then you'll get games where it randomly always comes up and your trip monkey walks every fight. BAD. Or it never comes up, and your trip monkey resent his character investment in tripping. BAD.
It really didn't.
Point 1: If the rules are easy to remember and flow from the rest of the rules, you don't have to look them up. 3e's rules were 'special case scenarios' that were complex. You can simplify 3e's rules without arbitrarily limiting your potential abilities. BETTER!
Point 2: Choice should be in the hands of the player. We don't need to provide them with options that make it 'too good.' BETTER!
Point 3: Ditto with a DM.
Point 4: The randomness was to allude to the fact that the ability isn't 'used up,' while assuming that the 4e designers designed trip to be per-encounter for a very good reason. I'll see in June whether the reason was good enough, I guess.
You manage to suspend disbelief when Legolas uses a stops Spliting the Tree after Fellowship of the Ring, even though it would be really handy at Helms Deep. It's a convention of the genre that killer moves only occur once a fight (encounter) or film (daily). You manage to suspend disbelief in the movies.
I didn't choose Legolas's actions.
That's why movies aren't games.