Ahglock said:
Wow if that 3e example is even remotely accurate I suspect 4e will leave you just as disappointed.
I'd suggest rock, paper, scissors but you know, there are 3 options to choose from so that might be overwhelming for your players.
Some players are good with the rules and some aren't. I have both types of players in my group. Sometimes even the best players in my group forget simple things one round that they just did the round before hand. Sometimes we go an entire session without a discussion like the one above, sometimes it happens multiple times in one session.
They do happen, however. Normally the problem is that my players remember MORE rules than other groups. And since they remember them all they feel the need to point out stuff people are already factoring in.
Things like:
"Did you remember to add the +2 for bard song?" "Yeah, I included it."
"Remember that provokes." "Yeah, I know, I was planning on taking it."
"Don't forget your haste attack." "Right, I forgot we were hasted."
"Did you add flanking?" "Right, I didn't see I was flanking."
I've actually played in groups that knew the rules much worse and they actually played the game much faster since one person would make a mistake in the rules, no one else would notice and they'd just move on. Someone would provoke from the enemy and the DM and all the players wouldn't notice so no one would make the attack, someone would grapple someone because the DM forgot to apply the size bonus to the grapple check of the monster and no one corrected him, etc.
In my group, it doesn't matter if I get the rules right OR wrong someone will remind me of the rules. It's because my group likes to be VERY precise.