Mustrum_Ridcully
Legend
it can also be put in another way, if we ignore "simulationsim, narrativismn and gamismn" terms for a moment.D.Shaffer said:To me the entire argument seems to be a conflict between two play styles, one power based and one narrative based. 4th ed seems to be slipping into a more narrative based mode of play.
Previously, if something was listed as a power used only 3 times a day, it was because it was ONLY possible to use it three times a day. Since it was a hard limit, this applies mostly to magic effects where you can easilly explain away stuff like magical charges and the like. For the same reason, since you couldnt 'realistically' apply a hard limit to how often a particular skill based maneuver could be attempted, more skill based abilities just allowed you to try it whenever, usually with some sort of penalty to keep you from 'spamming it'.
In 4th, they look to be switching to a more narrative based system. If a power can only be used 3 times a day, it's not because of any hard limit. Now, it's because the events that allow said power to be used only show up roughly 3 times a day. The person controlling the narrative is allowed to decide when that chance may be.
In a way, it reminds me of the arguments between people who like to describe what they're doing and have the DM give bonuses/penalties based on the description, and people who want to roll first and them RP based around the result.
EDIT: ...Which is exactly what SteveC said above me, for the most part. *sigh* Stupid slow connection.
3.x models the difficulty of maneuvers in additional risks and penalties.
4E models them by making them "per encounter".
3.x has the problem that this means that the maneuver is rarely useful. Unless you can get abilities to negate the risks or penalties, but this means a maneuver that is supposed to happen seldom becomes a common event. On the plus side, you can always try.
4E has the problem of giving you a hard limit. Once per combat. That's it. If you don't even have the power, you need to negotiate with your DM - there might be tools for it in the DMG, but it still means it is not something you can rely on. On the plus side, when you use the ability, you can probably count on it.
The 4E design team obviously things that the "net sum" of drawbacks/plus sides of 3.x was lower then their approach. This "calculation" isn't true for everyone, different people have different priorities...