Mustrum_Ridcully
Legend
"Per Encounter" mechanics are an abstraction. If you want, you can "fluff" every single of your ordinary attacks with a trip attempt and imagine your foe falling down and immediately jumping back. But they don't create the specific game mechanic effect. Only if you use the power, the trip attempt has more effect then merely dealing some damage.Kamikaze Midget said:You've got it backwards. I see it, it doesn't seem like it works, and here's why. Specifically, here's why: "Per Encounter" sounds like an arbitrary and unrealistic limit on the amount of times that someone can try to trip someone else.
Not everything that happens in the imagined world is modeled by the game system.