I'm A Banana
Potassium-Rich
As, Moochava, said.. You can describe your character attempting to trip all the time you want, you'll just get a regular melee attack (the low swing, the shove, the attempt to knock them over), you just wont have a chance to actually trip them unless you use the trip power..
Well, that's exceedingly dull. Also, it doesn't make sense that an opportunity to trip just comes up once every 5 minutes, and nowhere in between.
That'll be the time when all the conditions for a succesful trip attempt are just right (opponent is in the right position compared to you, or he is off-balance, dropped his guard, distracted, or whatever seems a reasonable explantion that a trip attempt would be successful).
Again, it's wierd to think of how regularly these come up...once a combat, but no more often than that? Seriously?
I think it's easy to grok that the trip is a challenging move. The PC's are heroes, though, and they should be able to do challenging moves. It's harder to grok that you can only do it once every 5 minutes. You're surrounded by one-legged fat men with inner ear problems, but, nope, you can only knock one down unless you rest for 5 minutes, and then you can knock down another.
3e trip fails on both a gamist level (its too good) and from a simulationist perspective (its utility in the ruleset causes it to be used far out of proportion to its effectiveness in a realistic fight).
It's not really that good, though. It's only really good with a combo, which makes me think the feat/weapon/etc. is the problem, not the trip itself.
And even so, 4e can make it better (more challenging) without making it nonsensical (only Fighters can do it, and even then, only once every 5 minutes!)
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