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Goodman Games Open Call

Harley Stroh

First Post
By now you’ve picked up the core books, run through some test combats and begun statting (or converting!) your first 4E characters. Whether you are a player or GM, your imagination is spinning with ideas: New vistas, new adventures and new heroes, striding into the world stage and answering the call to adventure.

If this is you, then you’re the one we want to write for Goodman Games. This is not a contest, but an open call, asking for published and unpublished authors to submit proposals for 4E gaming products. We’re looking for campaign settings, class books, powers books, monster manuals, adventures, gaming aids. If it makes you excited about running a game, we want to hear about it.

So how do you make the jump from avid gamer to published author? Here are the first steps:`

Step 1. Download the idea submission agreement from http://www.goodman-games.com/goodmangames.html. Sign it, scan it, and send it in with every idea you propose.

Step 2. Write a 1-page synopsis of your idea. Note any crunchy bits that your project might include, what product line (if any) the submission is designed for, and the project’s proposed length.

Step 3. Email your proposal and the idea submission agreement to harley@goodman-games.com

Step 4. Be patient. Expect that we will be deluged with ideas. We will give each and every submission our undivided attention, which takes time.

Tips and Guidelines

• Be passionate about your proposal. Don’t send in 100 ideas hoping one catches our eye. Send in the 1 that fires your imagination and makes you want to roll some dice.

• Know your edition. The latest edition of Dungeons & Dragons has design considerations that are distinct from previous editions. Don’t rehash an old 3.5 adventure and hope it passes muster. Design an adventure that will put 4E heroes to the test, and leave them begging for more.

• Proofread your proposal! The only thing worse than rejecting a good idea due to sloppy editing is having your good idea rejected due to sloppy editing. Most of our manuscripts run 20,000 words or longer. If you can’t compose a clean 250 word proposal, this might not be the right line of work.

• Why only one page? If you can’t capture the heart of a project in a 1-page synopsis, odds are that it is still too vague, and hasn’t been developed enough.

• Have fun! Remember, this is not a contest. Take your time, learn the game, and submit the proposal that only you could imagine.

If your idea is accepted, we’ll contact you to find out more about your proposal. Most likely we will ask for an in-depth outline and perhaps a writing sample. If we decide to offer a contract, we will set a deadline and a payment amount (typically $.03/word).

//Harley
 

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Ed Gentry

First Post
For anyone considering this, I HIGHLY recommend it. Goodman Games was WONDERFUL to work with when I did a small low-level adventure for their DCC line.

If you've ever wanted to pitch a gaming project to someone, give this a shot for sure!
 

Rechan

Adventurer
Do you have any advice for those of us with nothing jumping up and down inside our skull, screaming "Write me!" but with a desire to write/create?
 


BLACKDIRGE

Adventurer
Can't say enough good things about Goodman and company. The bulk of my freelance work over the last couple of years has been with GG, and I don't have a single complaint. Timely payment, reasonable deadlines, fair and honest treatment; that's what you get when you work with Goodman.

By the way, if any of you end up doing a project for Goodman, I'll probably end up editing it. So make it good! =]

BD
 

RSKennan

Explorer
Let me add to the voices that recommend working with Goodman Games. Joseph Goodman in particular is a great guy, and though I don't trust my level of discipline enough to submit a proposal (I've had too many chances), I envy anyone who's about to break in. It's a great time to be getting started, and a great company to get started with.

Good luck everyone, and here's some advice: Don't be afraid to be original. Goodman Games has always liked to try unconventional ideas.
 

robertsconley

Adventurer
Joseph Goodman and his company are a great bunch of people to work with. Sure there are glitches but things are handled professionally and in a forthright manner.

Rob Conley
 

Napftor

Explorer
I'll add another post of praise for working with Goodman. I've had nothing but good dealings with Joseph and company.
 

Harley Stroh

First Post
Rechan said:
Do you have any advice for those of us with nothing jumping up and down inside our skull, screaming "Write me!" but with a desire to write/create?

That's a tough call, Rechan. I'd say, play 4E until you run into a situation where you think to yourself, "I'd love for my character/game to do XYZ, but there aren't any rules/sourcebooks for it."

Then email me your idea and we'll see if it is a fit. IMHO, all the best ideas for RPGs are born simply out of loving the game.

//H
 

Grazzt

Demon Lord
Napftor said:
I'll add another post of praise for working with Goodman. I've had nothing but good dealings with Joseph and company.

Same here. Casey and I worked on some stuff together for GG. Classy guys all the way around for GG.
 

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