If it goes downhill we'll close it.
Ta very much.
So, Plane Sailing, if you ever make it down to London, and want to get in on a 4th Ed Planescape campaign, I am the man to call.
If it goes downhill we'll close it.
When dailies are this tiring, then the fighter must get penalties for the rest of the combat. It having some condition as result of the strike which requires 6 hours to cure but being able to fight like nothing happened makes no sense.
The condition is that he can't use that ability until he rests, maybe?
The condition is that he can't use that ability until he rests, maybe?
Abstraction is at work again. Being at 1 hit point doesn't cause any penalties (a flaw that GnomeWorks would probably want to fix in a homebrew system - if it used anything like ablative hit points at all).
A vancian spellcaster in earlier editions of D&D also can't just rememorize spells or anything - something is stopping them from it - aren't they also fatigued? Is this modeled in rules, outside the fact that they just can't rememorize spells after they have expended their slots?
What about Psions with their power points? Does the expenditure of points not also represent a kind of fatigue? Where are their penalties?
When you strain muscles then the overall fighting ability suffers, not only the ability to do one specific attack.
But lets look at some of the extremely exhausting fighter abilities.
-Act of Desperation
You can only get angry because a friend dies once per day
-Deadly Payback
You can only counter an enemy once per day
-Defensive Training
The fighter can only fight disciplined once per day
-Reign of Terror
You can only stare at the enemies once per day
-Stalwart Guard
You can protect allies with your shield only once per day
-(Ranger)Open the Range
You can only keep the distance from enemies once per day
No - do it when you stacked all the odds in your favor.Death spiral, for the win!
Combat sucks and is deadly. Don't do it if you don't have to.
The Shadowrun approach to this was always to get cyberware, bioware, spells or ki powers that negated damage penalties, and to be so heavily armored and so strong in the offensive that you would never get hurt (or so barely that you could ignore it)I don't know if the argument involving spellcasters is a good one, since the interpretation of what is actually going on when someone casts magic varies wildly.
But calling on psionics here is a good call. If you're mentally drained (0 PP), why doesn't that affect other things you can do?
Death spirals seem to be overwhelmingly perceived as badwrongfun, though, so I can't really blame WotC for not going down this road.
No - do it when you stacked all the odds in your favor.
The Shadowrun approach to this was always to get cyberware, bioware, spells or ki powers that negated damage penalties, and to be so heavily armored and so strong in the offensive that you would never get hurt (or so barely that you could ignore it)
Why would I need to, "baby"? You haven't exactly debunked his points, or even bothered to address mine.No, not particularly – try again, baby!
Why would I need to, "baby"? /quote]
Oh come on, don't be like that – I think you and I could have a lot of fun together.
..Okay, the physical part can wait, but will you think about it?
No it just means you're ignoring a valid arguementSorry I don't watch nor am I the slightest bit interested in MMA, but I am a huge (HUGE) fan of the sweet science. So please keep it simple for me and stick to boxing.
I suppose this also makes me a bit of sports grognard lol.
Each power would have to strain a particular muscle, independently of any other. And in some cases you would be too tired to execute a low level daily move twice, but perfectly able to pull off a high level one. Doesn't work for me.So similarly, in 4e, what if martial daily abilities represent such a supreme effort on the part of the character that he needs to rest before he can do it again? Perhaps certain muscles are overstrained, or he is fatigued in some way after he pulls off an exploit, so much so that he can't do exactly the same thing again until he has had some rest. He might attempt it, but his concentration, timing or balance will always be a little off, and in game terms, this could be represented by a lesser at-will or encounter ability (if he has an appropriate one available).