I'll post more later - maybe - but for now, I'll just say how infinitely amused I am that all these powers involve the artificer mixing up things or throwing out items...and that you'll never need to actually have them in your inventory at any time 
Edit:
Ok then, my thoughts. All around, I think it's pretty solid, but it breaks my heart to see it shackled to the Powers system. This class seems most of all to cry out for something else. I'd have much preferred having the Artificer actually make the items while traveling or whatnot and then use them during combat, with some of the abilities - such as the ones that effect your missile weapon - staying as actual spells/powers. One of my friends labeled it as potentially a mix of Indiana Jones and Macguyver, which fits Eberron and how artificers are supposed to work perfectly. All and all, this is probably my favorite class shown so far - and the one that makes me sigh in frustration at 4e the most. I can only hope the "half finished" bit will get Wizards to lay off on the Powers and give us some crafted item goodness. A faint, hopeless hope, perhaps, but one nonetheless.

Edit:
Ok then, my thoughts. All around, I think it's pretty solid, but it breaks my heart to see it shackled to the Powers system. This class seems most of all to cry out for something else. I'd have much preferred having the Artificer actually make the items while traveling or whatnot and then use them during combat, with some of the abilities - such as the ones that effect your missile weapon - staying as actual spells/powers. One of my friends labeled it as potentially a mix of Indiana Jones and Macguyver, which fits Eberron and how artificers are supposed to work perfectly. All and all, this is probably my favorite class shown so far - and the one that makes me sigh in frustration at 4e the most. I can only hope the "half finished" bit will get Wizards to lay off on the Powers and give us some crafted item goodness. A faint, hopeless hope, perhaps, but one nonetheless.
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