Superheroes of the Trust Game Thread II

"Damit, I knew he had to be around here somewhere." Optic keeps his sight on Control Freak while passing the info along, determined to keep his powers busy.

[sblock=ooc] Readied action to attempt to Counter anything Control Freak tries to do using Datalink. (Willing to use Hero Point if required for power stunt, etc.) +16 Computers [/sblock]
 

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(Star's Trigger Attack ... Crit!) Pharoah bends overs, following his mighty punch, and rises just in time to see a several glowing orbs hit him straight on, sending him flying until he lands a couple hundred feet across the desert (1 bruise, stunned)
 

Thessaly casts a spell under her breath, focusing on Control Freak and his gang of goons. From the shadows they cast and from all around them chains of black iron graven with glowing red runes snap out and twine around the supervillains as their manacle ends seek to clamp around any extremities handy!

(Chains of Thought! Shapeable area to get all the baddies and exclude any goodies, DC 21)
 

OK, now that Star has stunned Pharoah, change Nitro's attack to on him. Assuming that he's both prone and stunned, Power Attack for 5 and leap over and attack him (otherwise PA for 3). "Nice shot Star! I'll try to make it a combo"
 

Apollo fires an arrow that explodes in Efreet's shoulder. (1 bruise). Nightweaver joins the stone guy and his group attacking guards around the ship taking down a guard with a kick to the head. The ship deploys a number of point defense weapons that pin down some of the attackers.

Wren spies the assault on Star, and notes that the shield helped out a little. He turns his attention to the rest of the battlefield, as he wonders where he is needed most. "Everyone give a status report. Star and I are out and ready. Where are we needed?"

Hope manages to keep her temper and her cool, the icy power she's manipulating helping with that. She sidesteps the Efreet's attack and then lashes out at him as he rushes past, firing at near point blank range, grateful that she's been able to learn how to change her attacks to suite the situation.

Hope gets struck by another volley of energy blades, but is only lightly hurt (another bruise). She ignores the attack and goes for the flaming monster, blasting him with a bolt of cold that immediately extinguishes his flames and sends him crashing into the sand dunes, sending steam and hot sand high into the air (KO).

Star rights herself after the being clipped by the Pharoah. It'd be awful to throw up inside this thing. Well, I'm here... Let's not fail again. "I'm by the ship and the force field is down because the Mystery Super is attacking it from behind," Star says into the comm. She jinks aboutin a blur of motion, then creates several white hot plasma spheres which arc downwards towards her fallen opponent. "Just a minute, I need to get rid of this guy. Optic, can you tell me where to aim to hit any other important systems inside or outside of the ship?"

Star will to stay in a line between the Egyptian super and the ship's guns, so weapons fire will strike her assailant should it miss her. Those railgun slugs are hard to see; be careful.

------------------------------------
Spend a HP to recover a fatigue level.

Standard Action: Fire Plasma Orbs at the Pharoah. Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Homing 2 (2 extra chances), Indirect 3 (any angle), Precise.

Defensive Attack: -5, Attack +8: 21 (23 versus stunned target?)

Move Action: Acrobatic Trick: Redirect an attack from the ship into Pharoah. Acrobatics +14 (+20-5 move action, -1 fatigue): 33

Free Action: activate Displacement versus normal sight, unless using Wren's shield gets in the way.

Def 27/14. Toughness +9. 3 Bruises. Fatigued. 2 HP. Wren's armor has 1 damage

The ship's tower deploys its two defensive cannons, flanking the lower end of the bridge, which fire continuous beams. Star dodges one, and maneuvers one into Pharaoh, blasting him back across the desert, and leaving a smoking would in his back. (restunned, another bruise and injury)

Optic directs Star to hit the communications array on top of the tower, but only damages it.

OK, now that Star has stunned Pharoah, change Nitro's attack to on him. Assuming that he's both prone and stunned, Power Attack for 5 and leap over and attack him (otherwise PA for 3). "Nice shot Star! I'll try to make it a combo"

Nitro jumps into the air, landing with a two-fisted bash that drives Pharaoh deep into the sand (KO). Leopard recovers (hp to Nitro), and sees that things are going very badly. As Hope flies by, LL jumps up and spikes Hope into the sand. (stunned, 1 bruise)



"Damit, I knew he had to be around here somewhere." Optic keeps his sight on Control Freak while passing the info along, determined to keep his powers busy.

[sblock=ooc] Readied action to attempt to Counter anything Control Freak tries to do using Datalink. (Willing to use Hero Point if required for power stunt, etc.) +16 Computers [/sblock]


Thessaly casts a spell under her breath, focusing on Control Freak and his gang of goons. From the shadows they cast and from all around them chains of black iron graven with glowing red runes snap out and twine around the supervillains as their manacle ends seek to clamp around any extremities handy!

(Chains of Thought! Shapeable area to get all the baddies and exclude any goodies, DC 21)

Viridian and Optic bravely run downstairs to confront the four supers.

Optic fails to stop Control Freak from overriding a couple of doors. He hears the telepath, sending him information that gives him access to the base's key systems, other than, interestingly, the core database's final firewall.

Viridian sees the door in front of her open suddenly, encountering Control Freak and his entourage. Her enchanted chains bind Murder Mouse and his really big guns entirely (Helpess!), and Control Freak himself (Helpless!...other than mental actions though, and that's what's important.)

Battle Bee raises his right hand, and fires a stream of black spines at her.She gets hit by several (rerolls staggered result, is stunned instead). She is knocked back into the wall, then tries to steady herself, only to notice that the darts are poisonous. She takes a step and falls to her knees.

Battle Bunny and his warhammer jumps at Viridian and clubs her over the head. Its knocks her down (bruised), and she blacks out for a while. (failed save v linked fatigue effect by 10+...first time she went down the entire campaign.)


Meanwhile on the surface, the Mystery Super and her group continue to wreak havoc on the fleeing and disorganized attack force, continuing to fire their foot-and-a-half long exploding, armor piercing depleted uranium shells.

One of the troop carriers, as well as two tanks and four mechs, actually do manage to reach the base. The troop carrier unloads, and the telepath shows his true power. As the soldiers get out, many of them spasm, reacting as if they are being shot. Some fall from the psychosomatic wounds, and others begin shooting at their comrades, with the ATTACKERS screaming things like "Traitor!", "Why are you attacking me!" , and "Where did these guys come from!"
 
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"Great hit, Nitro," Star comments as the wrestler finishes the Pharoah. "Okay, the array isn't quite down yet. Umm, was that V? Is something going on at the base? I can come back if you want; Nitro can..." she comms in a rush. Star yells over, "Nitro, can you jump up and break that antennae?" With the battlesuits and other supers here, I think I should go back and help Thess, it sounded like she was getting hurt badly - and shouldn't she have responded by now? Dang it, this fight is so spread out that I can't tell what's going on, especially since I missed the start.
 

ooc:
Hero point to shake off the stun.

IC
Hope shakes off the stun, somehow, and looks at Guardian of Mecca, trying to remember what he can do. "Winds of the north, winds of the south, winds of the east and west hear my plea, protect my friends, protect my allies with your ferocity," she whispered, pooling her power and unleashing it at just the right moment.

Now the others know what she was doing while in meditation.......


ooc:
Area burst, Tornado. Trying to down the electrical/light super, then she plans on wrecking merry havok with it on the remaining enemy forces. (Complete with freaky St. Elmoe's fire lightning/light display)
 
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Okay, she's not replying. I should head back. ... That's a teleportation array. That probably goes right to the Lighthouse. Isn't that exactly what need? "Nevermind. I'm heading back. Optic, please let me know if all the doors aren't open."

Star blasts away from the ship at maximum normal speed. "Apollo, I could probably use some help," she says, zooming past the troop carriers and into the base. Megan takes the corners at extreme speed, more changing her flight vector by right angles than properly turning.

Assuming that she can make it down there: Star blasts into the hall, stopping abruptly above Thessaly's prone form. A blast of wind follows her, tossing her hair and cape about. "You look ridiculous." Says the person in high tech spandex. Megan takes aim at Control Freak, then shudders slightly. [/i]Okay, Control Freak needs to go down... But, human combustion attack... I'm not going to burn up anymore. I'm not![/i] She fires at Murder Mouse, carefully plotting a path to avoid damaging the bindings and remains poised to the dodge.

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Move Action: fly into the base, trying to get to where Control Freak and co are. If needed, Acrobatics check to fly through the base at high speed or avoid crashing into a closed doorway is 37

Standard Action: Shoot the Murder Mouse: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3)
Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise

Defensive Attack 5. Attack +8: 22 I forgot that I wanted to Defensive Attack when entering the bonus

If Star is missed, she'll EE: Surge to Redirect into one of the other attackers (Acrobatics +19).

Def: 27/14. Toughness 9. Fatigued, Bruised x3. HP 2. Displaced: Visual. Wren's armor is Bruised x1.
 

Nitro, 2 HP

"Great hit, Nitro," Star comments as the wrestler finishes the Pharoah.


"Thanks, Star. Nice set-up. You're even better than Joey Mercury!" [Nitro's teammate on team MNM in the WWE]

"Hang on, Star. Got to intervene in this cat fight." (Looking over at Hope and Libyan Leopard).

Nitro leaps over and tries to level LL with a ferocious flying punch to the face. Charge, AOA for 5, PA for 5. Roll 1d20+10 for 22. That should hit (19 damage). Defense 14 for a round. If I get attacked by a ton of attacks at once, use HP for double-dodge bonus. If I get hit for damage 5+ above Nitro's toughness save, use Ultimate Toughness.
 
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