The board is become more important in 4E. Which isn't always a plus, but there is just more activity now - not just determining the area of the spell and how many enemies you can get in your Fireball, but also where to push/pull/slide your enemy (from a Wizards perspective. Non-spellcasters focus more on where to move to get combat advantage or block the maximum number of enemies, or where to move to keep out of trouble)
Tactical movement isn't my idea of fun tactics. But we'll see how it plays.
Long-term is not required. A single combat can be enough. 3 rounds can be enough.
I hope your not implying that for my scenario long-term is not required. I threatened the party with permanent imprisonment of their fighter. A three round imprisonment wouldn't have made a viable threat.
Maybe for a kidnapping it might be viable, but now there is not teleport spell to get out instantly when you kidnap someone. Alot of things have changed and I can no longer design the same encounters I did before.
No amount of you trying to fit 4th edition spell pegs into 3rd edition square holes is going to change that. The spell system is very different. The same encounter tactics will not work and are not possible in the new edition. It is a very limited spell system with attack spells focused entirely on a per encounter basis and rituals focused on non-combat situations.
You may not have a found numerous uses for spells that last more than a round or do something 4th edition deems too powerful, but I did. No way you spin it will change that truth.
4E will not support a very long string of encounters, but the individual encounters will be far bigger. The toughest fight we played so far was a 4-player party against a level 6 encounter, consisting out of like 17 enemies (including the BBEG and his "lieutenant", coming in two waves (the second wave 3 rounds after the first). The encounter was too tough, to be honest, but the party still survived (barely, with the last one standing being the Dwarven Wizard.)
Yeah. I'm wondering about how these encounters work. I was looking at some high level monsters in 4th edition. Boy, they look unbeatable. Then the fact they are putting them together with other tough monsters makes the entire encounter look unbeatable. I'm looking forward to seeing how it works.
No, it's teamwork. And that's were the fun lies. Well, at least for a lot of gamers.
There was never a lack of teamwork in my groups. The way you and a few others on this post make it sound, you would think the wizard alone was winning all the encounters. That certainly wasn't the case in our groups.
We played as a team. Myself and the other guy that Dms made encounters where there was not a choice to do otherwise.
So if you think 4th edition requires more teamwork than 3rd edition, you were playing in a very different fashion than my group was.