Mustrum_Ridcully
Legend
If you think that immersion is an important point of a role-playing game. I am not sure it is. Because I can also immerse myself deeply into books or movies. I was pretty immersed when I played with my toy cars and legos as a child, too.And a system that is fun in an abstract sense doesn't necessarily create a fun or believable immersive experience.
It's not about arguing for one or the other, but rather that the balance has swung too far towards one extreme. Too much flavour is being sacrificed on the altar of convenient game design of crunch, when much more of a compromise between the two should be shot for.
If the rules can't suspend disbelief for D&D's world, there is patently little point in playing D&D. Without that immersiveness, you'd be better off with something like M:tG, and get a concentrated hit of that type of fun. D&D shouldn't be forced into that niche, because when it stops representing a fantasy world, a large chunk of the point in playing it simply evaporates.
Or maybe I don't really know what immersion means.
Acting according to my characters personality and knowledge and using his abilities to solve "problems" (ranging from killing monsters and taking their stuff over mystery-solving to political intrigue) to me is role-playing. I don't know if that is already immersion or something else.
I certainly won't spend much thought on what "Brute Strike" or "Furious Smash" means to my character, but I will narrate it to fit my character style.