Rodrigo Istalindir said:I like jumpy. I like character progression to ebb and flow a bit.
This is why you have levels in the first place. Lumpiness in power progression by level is superfluous to the task.
Rodrigo Istalindir said:I like jumpy. I like character progression to ebb and flow a bit.
blargney the second said:It's like rickrolling, but different. It's rickrollabilly.![]()
tricky_bob said:Cleric:[/B] Remove any Feat that gives alternative uses to Turn attempts.
Tee-hee. Beakeroll.Best Rickroll Ever.
Wulf Ratbane said:...That being said, I don't philosophically have a problem with damage going down at high levels. It makes combat more "ablative," which I think is a good thing. At high levels, combat becomes a process of wearing each other down and not so much whether you can hit or avoid being hit.
I've never really had a problem with high level AC being outpaced by high level BAB. The purpose of high level AC, as far as I was concerned, was getting your AC high enough to avoid the 2nd, 3rd, 4th iterative attack.
If those iterative attacks are gone (for monsters as well as PCs) then I'm perfectly satisfied for AC to "fall behind."
It remains to be seen whether slogging away at each other (ablative combat) will be more or less satisfying than 4e's shift to "We hit and get hit roughly half the time across all levels of encounters."
I'm probably a little late to this thread, but in my mind:
E6/E8 + Artificer's Handbook (spell slot system) - XP (removed from game completely) - Druid - Monk = nearly a perfect game, IMHO.