If by "concede" you mean "couldn't be bothered to respond to someone who thinks wizards have the same AC, HPs and healing surges as paladins and won't believe otherwise" then sure.
Ah yes.....you claimed that wizard ac was 8 points less then any defender, called everyone stupid who disagreed and then backed down when math was shown and you were challenged to defend your point. I'm sure that wasn't a concession. Never mind that nobody claimed that wizards had the same ac, hp and healing surges.
God, more antagonistic nonsense from you, wonderful. I actually posted "before initiative came up", which means surprise + round, but it should be pretty obvious that it can be done. Ogres deal 9, 16 hits is 144 damage without any buffing, ample damage to kill a level 14 wizard. Fiends at 7 damage do 112, enough to kill a typical wizard, more than enough to guarantee dying. I know multiplying two numbers together is pretty hard to do which is why you needed me to do the math. .
Yes, I'm the antogonistic one, not the guy ignoring mod requests that he stop posting here because he's clearly just here to fight. So let's look at those ogres. Why don't you calculate the odds of getting 16 hits in a row against a 16th level wizard with level apropriate magic items (hint...if you pull it off, enter the lottery). Not to mention the fact that being limited to a partial action on a surprise round usually keeps the ogres from surrounding one target and still attacking.
The level 1 kobolds are actually more of a threat, 64 damage in two rounds is going to kill any level 1 wizard. So minions become less of a threat at higher levels while at the same time being easier to kill in large numbers making them even more of an XP gimmie.
I don't disagree with you that level 1 kobolds are more of a threat. Though they will miss a 20 int wizard in leather significantly more often then they hit.
Last edited: