Not Harry Potter? Then why does D&D have wands? Huh?
(I kid, I kid...)
I thought it was Mickey Mouse from the Sorcerer's Apprentice.
Besides - Gandalf was clearly an Eladrin Wizard ....
Carl
Not Harry Potter? Then why does D&D have wands? Huh?
(I kid, I kid...)
The characters would have to be intergalactically stupid to not be able to figure out after their billionth fight that they pretty often have a large groups of opponents who consistently die at the drop of a hat. Minions are a fact of life for the 4E character, it makes perfect sense that they'll exploit it.
"Oh look, we're outnumbered again, the sensible thing would be to run."
"Nah, thats why we brought the wizard alone."
"Foosh."
"Oh yeah, just like every other fight. Now it's 5 on 3, CHARGE!"
That's the difference between minions and non-minions.
And that is part of my problem with them. Players are well aware when they are fighting a group of minions and will deal with them accordingly.
Because truth be told, the ogre wasn't that weak, ever, at any time in its entire life, except right at that moment that the arrow struck him.
The way the Monster Manual gives minions separate ecology in some cases though is an indication that minion status is not something that is differentiated between monsters just because of combat luck or bad luck, or even something the heroes did heroically.
The reason a Legion Devil dies in 1 hit is because its much weaker than a Pit Fiend or Bearded Devil.
Just like in 3e filler died because the filler might have been a 2nd level Ghoul that was much weaker than the 10th level undead in the place the Ghouls were inhabiting as 'Mooks'.
So 4e is telling us more that if Jack the Ripper stabbed someone, they died or not based more on what they already were before he chose them and not because he got lucky and hit the windpipe.
Man, I'm really disappointed with how badly this thread has gone to crap.
But if you look at it like minions are just as real as the other (similar) non-minion critters they hang out with, and only happen to be minions when that fatal lucky shot takes them more-or-less unaware and kills them outright, and assume the Monster Manual simply lists them separately to make them easy to find and use on the spot, then minions make more sense.
I don't know what you think you were ever disagreeing with me about. I responded to Lurker initially who was using the idea that just because it is not wise for a DM to make players encounter solo minions (its not) that they are somehow turned into 'normal' or standard monsters when not dealing with players. They are not. Because Minions are not a template that goes over other types of monsters.
Think of a bar scene in one of those Steven Seagal movies where he beats the crap out of everyone there on his way up to the villain on the other side. None of those ‘thugs’ are a challenge or even threat to him, no matter how many times he fights them. They are not going down in one punch or kick because he got lucky, or critical hit them, but because they are weak and nothing compared against the skill of Steven. He is always going to bend their arm backward and break it and make them scream, “You *)$#, you broke my arm!” Because he is just that awesome and they are just that pathetic.
It’s the same idea with Minions in 4e. Kobold Minions die in droves to PC’s because they are nothing to the heroes. They are peons even among their own kind. Just like the thugs in the bar in the movie are peons that are probably ordered and beat up earlier in the movie by the main bad dude or his right hand man, in order to foreshadow their own threat level.