At-Will Powers and Heroic Teir Exploits
At-Will Exploits
Leap
You Leap through the air and land on your enemy, ramming your spear down his gullet.
At-Will Martial, Spear
Standard Action Range: Dragoon Jump
Target: One Enemy
Attack: Strength vs. AC
Hit: 1[W] + Strength Modifier damage
Increase damage to 2[W] + Strength Modifier damage at 21st level.
Lunge
You extend your entire body and jab a distant foe with your spear.
At-Will Martial, Spear or Javelin
Standard Action Range: Melee (Special)
Special: You gain reach 2 with the spear for this attack.
Target: One Enemy
Attack: Strength vs. AC
Hit: 1[W]
Increase to 2[W] at 21st Level.
Throw
You leap straight up into the air and throw your javelin at a distant enemy.
At-Will Martial, Javelin
Standard Action Range: Javelin
Target: One Enemy
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage
Increase to 2[W] + Strength modifier damage at 21st level
Toss
You hop backwards and toss a javelin at a near enemy.
At-Will Martial, Javelin
Standard Action Range: Ranged 2
Special: Shift one square away from the target before making the attack. This attack does not provoke AoO from the target (in the case of threatening reach).
Target: One Enemy
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage
Increase to 2[W] + Strength modifier damage at 21st level.
Level 1 Encounter Exploits
Butt Sweep
You sweep your enemy off his feet with the butt of you spear.
Encounter Martial, Spear
Standard Action Range: Melee
Target: One Enemy
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage and the target is knocked prone
Butt Smash
You fake a thrust from your spear, then twist to smash the butt of you spear into your enemies face.
Encounter Martial, Spear
Standard Action Range: Melee
Target: One Enemy
Attack: Strength vs. Fort
Hit: 1[W] + Strength modifier damage and the target is dazed until the end of your next turn.
Double Throw
You leap into the air and throw two spears at two of your enemies.
Encounter Martial, Javelin
Standard Action Range: Javelin
Target: One or Two Enemies
Attack: Strength vs. AC (one for each thrown javelin)
Hit: 1[W] + Strength modifier damage
Staggering Throw
You leap into the air and throw a javelin at you enemy's legs.
Encounter Martial, Javelin
Standard Action Range: Javelin
Target: One Enemy
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage and one ally of your choosing gains combat advantage against the target until the end of your next turn.
Level 1 Daily Exploits
Thrust
You hop forward and thrust your spear into your enemy with all the force you can muster.
Daily Martial, Spear
Standard Action Range: Melee
Target: One Enemy
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage
Special: You can shift one square before making the attack.
Repelling Strike
You strike your enemy with your spear and push them back.
Daily Martial, Spear
Standard Action Range: Melee
Target: One Enemy
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and the target is pushed 1 square.
Double Throw
You make two small hops while throwing two javelins.
Daily Martial, Javelin
Standard Action Range: Javelin
Target: One or Two enemies
Attack: Strength vs. AC, one attack per throw
Hit: 1[W] + Strength Modifier damage
Special: You can shift two squares while using this power. You can shift before or after any attack and you can split the shift. (Ex1: Shift, throw, throw, shift. Ex2: Throw, shift, throw, shift.)
Healing Strike
You strike your enemy while calling on your backup reserves.
Daily Martial, Spear or Javelin
Standard Action Range: Melee or Javelin
Target: One Enemy
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and you can spend a healing surge.
Level 2 Utility Exploits
Long Jump
You use your superior jumping power to leave your enemies behind.
Encounter Martial
Move Range: Personal
Effect: Make a long jump as if you had a running start and rolled a 10 on your Athletics check. You may shift this many squares.
Escaping Jump
You use your superior jumping power to leap out of the way of an attack at the last moment
Encounter Martial
Immediate Interrupt Range: Personal
Trigger: An enemy makes a melee or ranged attack that targets only you and hits.
Effect: Shift one square and take half damage from the attack that hit you (round down).
Dragoon Roar
You thrust your spear into the air and bellow your war cry, bringing your adrenaline to the boiling point.
Daily Healing
Minor Range: Personal
Effect: Gain 2d6 + con modifier temporary hit points.
Level 3 Encounter Exploits
Storm of Stabs
You repeatedly thrust your spear into your enemy.
Encounter Martial, Spear
Standard Action Range: Melee
Target: One Enemy
Attack: Strength-2 vs. AC, three attacks
Hit: 1[W] damage per attack.
Spinning Spear
You spin your spear in your hands, fending off your foes.
Encounter Martial, Spear or Javelin
Standard Action Range: Close Burst 1
Target: All enemies in range.
Attack: Strength vs. Fort
Hit: Strength modifier damage
Effect: You gain a power bonus to your AC and Ref defenses equal to your Strength modifier until the end of your next turn.
Spinning Javelin
You spin quickly in a circle and send your javelin spinning off towards your enemy.
Encounter Martial, Javelin
Standard Action Range: Ranged 5
Target: One enemy in range
Attack: Strength vs. Ref
Hit: 1[W] + Strength modifier damage and the target is knocked prone.
Level 5 Daily Exploits
Leaping Blast
You leap towards your enemies and blast the ground around you when you strike
Daily Martial, Spear
Standard Action Range: Dragoon Jump Burst 1
Target: All targets in burst
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage
Note: If you use 'Ruthless Spears' with this attack, the extra damage only applies to one target.
Leaping Throw
You leap into the air and loose your javelin. 8 phantom javelins split from the primary and pelts your enemies.
Daily Martial, Javelin
Standard Action Area: Burst 1 within 10 squares
Target: All targets in burst
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage
Note: If you use 'Ruthless Spears' with this attack, the extra damage only applies to one target.
Spear Kata
You start walking through the forms of katas you were taught, oh so long ago. Your thrusts and blocks are so perfectly timed it looks like they were planned out in advance.
Daily Stance, Martial
Minor Action Personal
Effect: Until the end of the encounter, you gain an aura 1. All enemies in the aura take a -2 penalty to attack rolls and all enemies starting their turn in the aura take Strength modifier damage.
Level 6 Utility Exploits
Jumpy Mother
Your senses are finely tuned to the point that you jump into battle before you know that trouble is about.
Daily Martial, Spear or Martial, Javelin
Free Action
Effect: If, at the start of a battle, there is an enemy within range of one of your At-Will powers, then you can use that At-Will power as if you had a surprise round.
Spear Block
You raise your spear in front of your face at the last second, trying to block an oncoming attack.
Daily Martial, Spear
Immediate Interrupt Personal
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to the defense targeted by the triggering attack. If the attack would no longer hit you, then you take no damage. Otherwise, you take half damage from the attack.
Spear Vault
You use your spear to aid your already superior jumping abilities.
Encounter Martial, Spear
Move Action Personal
Effect: Make a long jump as if you had a running start and rolled a 15 on your Athletics check; you can shift this number of squares. If you take a running start, then make the long jump as if you had rolled a 20 on your Athletics check.
Level 7 Encounter Exploits
Knee Strike
You stab you enemy with your spear and then whip the butt of your spear against your enemy's knee.
Encounter Martial, Spear
Standard Action Range: Melee
Target: One Enemy
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage and the target is immobilized until the end of your next turn.
Aftereffect: Target is slowed (save ends).
Armour Strike
You throw your javelin with all the precision you can muster and embed the javelin in a weak spot in your enemy's armour.
Encounter Martial, Javelin
Standard Action Range: Javelin
Target: One Enemy
Attack: Strength vs. Ref
Hit: 1[W] + Strength modifier damage and the target takes a penalty to AC and Ref equal to your Strength modifier (save ends).
Twisting Strike
You stab your spear into your enemy and twist the haft, ripping the wound open.
Encounter Martial, Spear
Standard Action Range: Melee
Target: One Enemy
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and make a secondary attack.
Secondary Attack: Strength vs. Fort
Hit: The target takes ongoing 5 bleed damage (save ends).
Heavy Throw
You throw a javelin with all you power.
Encounter Martial, Javelin
Standard Action Range: Ranged 10
Target: One Enemy
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and the target is pushed 1 square.
Level 9 Daily Exploits
Bounding Throw
You leap through the air, throwing javelins as you go.
Daily Martial, Javelin
Standard Action Range: Javelin
Target: One or Two Enemies
Attack: Strength vs. Ac, two attacks
Hit: 2[W] + Strength modifier damage per attack
Special: You can move a number of squares equal to your Dragoon Jump distance. The attack can be made at any point during the movement.
Get Outta My Face
You hurl your javelin down the gullet of an enemy who is standing in your face.
Daily Martial, Javelin
Standard Action Range: Ranged 1
Target: One Enemy
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage and the target is pushed one square.
Special: You do not provoke AoO from the target on this attack.
Great Heave
You ram your spear into your enemy's gut and flip him over your head.
Daily Martial, Spear
Standard Action Range: Melee
Target: One Enemy
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage and the enemy lands prone in the square on the opposite side of you from where it started.
Stab Spring
You ram your spear into your enemy's gut and flip yourself over his head.
Daily Martial, Spear
Move Action Range: Melee
Target: One Enemy
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and you shift to any square adjacent to the target.
Level 10 Utility Exploits
Great Balance
You use your spear to help balance, like a tight rope walker using a pole.
Encounter Martial, Spear or Javelin
Move Action Personal
Effect: You automatically succeed on a balance (Acrobatics) check as long as you have 2' of free space on either side of you, and you can move at your normal speed.
Great Climb
You jump towards a wall, ram your spear into the wall, and swing up on top of it.
Encounter Martial, Spear or Javelin
Move Action Personal
Effect: You jump at a surface and ram your spear into that surface up to 15' in the air and climb on top of the spear.
Special: If you jump off of the spear, make the Athletics check as if you had a running start.
Special II: You can remove the spear from the surface as a move action. Treat the resulting fall as if it were 15' shorter than it was. (It takes a Strength check of 20 for anyone other than the Dragoon to remove the spear from the surface).
Quick Vault
You take a small hop and push yourself off of the ground with your spear.
Daily Martial, Spear or Martial, Javelin
Minor Action Personal
Effect: Shift 4 squares