Yumepenguin
First Post
My thoughts:
The gloves say to change the damage of the next arcane power you use to necrotic. Add 1d6 to the damage of that power.
Now, there is no mention of "Until the end of your next turn".
I think we're penalizing the gloves' power too much.
The gloves effectively edit the power itself. Just because a power (such as flaming sphere) lasts longer than one round doesn't mean the gloves only effect that power for one round.
Examples (i don't know wizard powers well so this is just random stuff):
Acid Arrow: Normally deals 2d8 + Int acid damage.
Acid Arrow with gloves: Deals 2d8 + 1d6 + int necrotic damage.
Now, lets go with flaming sphere.
Normal: Deals 2d6 + int fire damage to a creature. Any creature starting next to the sphere takes 1d4 + int fire damage automatically.
Sustain minor.
With Gloves: Deals 2d6 + 1d6 + int necrotic damage to a creature. Any creature starting next to the sphere takes 1d4 + 1d6 + int necrotic damage automatically. Sustain minor.
Just because you can sustain the flaming sphere (now necrotic sphere) doesn't mean it suddenly loses its newfound ability to deal extra damage and deal its damage as necrotic.
So: Gloves effect the text of the power directly, if the power stays around for more than one turn, so do the gloves effect on it.
The gloves say to change the damage of the next arcane power you use to necrotic. Add 1d6 to the damage of that power.
Now, there is no mention of "Until the end of your next turn".
I think we're penalizing the gloves' power too much.
The gloves effectively edit the power itself. Just because a power (such as flaming sphere) lasts longer than one round doesn't mean the gloves only effect that power for one round.
Examples (i don't know wizard powers well so this is just random stuff):
Acid Arrow: Normally deals 2d8 + Int acid damage.
Acid Arrow with gloves: Deals 2d8 + 1d6 + int necrotic damage.
Now, lets go with flaming sphere.
Normal: Deals 2d6 + int fire damage to a creature. Any creature starting next to the sphere takes 1d4 + int fire damage automatically.
Sustain minor.
With Gloves: Deals 2d6 + 1d6 + int necrotic damage to a creature. Any creature starting next to the sphere takes 1d4 + 1d6 + int necrotic damage automatically. Sustain minor.
Just because you can sustain the flaming sphere (now necrotic sphere) doesn't mean it suddenly loses its newfound ability to deal extra damage and deal its damage as necrotic.
So: Gloves effect the text of the power directly, if the power stays around for more than one turn, so do the gloves effect on it.