Vocenoctum
First Post
To be fair, though, as 3e went on many pre-published adventures (and notably the Paizo adventure paths) tended to abandon the 'correct' pacing of encounters in favour of fewer, tougher encounters (indeed, I believe one of the Design & Development articles mention that this was the case - that the expectation of 13 encounters per level had shifted to be more like 10 or even 8).
Well, my point was that the DM controled the pace. If you wanted 2 big encounters in a day, you could adjust for it. If you wanted them to clear out a small keep (say, 12 encounters) than you needed to prepare for them resting, or lower the enemies strength to compensate. It's not unbreakable or anything, but the system was there.
And, if that really bothers you, you could always just replace the 'replace expended spells with 8 hours rest' with 'replace expended spells after an hour's rest' and go from there. Since it's bound to be little more than a handwave most of the time, does it really matter which handwave you use?
Sure, it just depends on the story the DM wanted to set. If he wanted them to rest, or not. How long he wanted them to rest... where they could rest, et cetera.
Too often in these situations when I read them online, it reads like 3e had no system for it. Like the DM had no chance to control it. The "accepted wisdom" seems to be the 4 fights & rest was the only system available. (Rather than an example of pacing.)