Foundry of Decay
First Post
So far we haven't had a solitary 15-minute work day under 4e. It was a slight problem with us in older editions due to spells running dry (especially healing).
As it is, three campaigns haven't seen the characters once have to hole up in a room in a dungeon while the monsters wandered around like idiots not noticing them. They tend to go from the front door to the end of the place in one go. Even if they blew their dailies earlier on.
The only factor that really pauses our group is healing surges. Once the group is low on those we'd decide to stop. However it hasn't come up yet due to relatively short dungeons.
That's our experience anyway.
As it is, three campaigns haven't seen the characters once have to hole up in a room in a dungeon while the monsters wandered around like idiots not noticing them. They tend to go from the front door to the end of the place in one go. Even if they blew their dailies earlier on.
The only factor that really pauses our group is healing surges. Once the group is low on those we'd decide to stop. However it hasn't come up yet due to relatively short dungeons.
That's our experience anyway.