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Thanks for telling everyone how to play. I didn't realize I was running my games so badly until you explained it for me.
The idea that save or die isn't cinematic or epic is, quite frankly, alien to me. You charge up the steps to find the evil wizard who turns at you and, with a snarl and a wave of his hand, you feel the arcane powers course through your body. Though most of you resist it, one members gives a cry and falls as his eyes bulge, sighing as his spirit exits his body. The rest of you eye one another and you all think to yourselves - oh, it's on now.
Crap happens - learn to deal with it. Do you think the men who faced the mythical medusa had the luxury of making 3 saves over the course of multiple rounds? Heck, I don't think they even had the benefit of a fort save!
If you are facing multiple harpies who love to spam their captivating song, counter it with silence or something. 3e is admitably a little more "all or nothing" in this aspect. You either get affected bad, or are outright immune to its effects because of the myriad of buffs available to you.
Not sure if it is necessarily a bad idea - since I feel that it helps emphasize the deadliness of these monsters, if a failed save or 2 all but means sure doom. Keeps the game tense, because you know that the tide could easily swing either way due to the most fickle of women - lady luck. You don't just go storming into their lair expecting an easy kill. You need to research and understand your enemies properly, then take the appropriate counter-measures before victory can be assured.![]()
A good DM can keep the game tense without using any 'save or suck' effects. You should fear the evil wizard because he is a master of the dark arts, not because I could roll a '1' on a 'save or suck' spell.
It goes against the narrative and just becomes very anticlimatic. Imagine beowulf facing the Grendel on his last epic battle and rolling a '1' on his fear check, yup Beowulf is a great hero. Add to that any other fantasy literature hero failing their saves at the last climatic battle.