Final Attack
First Post
I asked this once before, but I need a little further clarification.
Monsters understanding
I see 3 lines of thought a DM can use when controling monsters, and particularly when their actions will result in damage or risk of damage -
1. The monster does not know/understand the consequences and thus the danger is ignored through their actions.
2. Understands fully the consequences and avoids it if possible.
3. Only avoids the danger if intelligent enough to understand danger (eg. wolves will attack last/hardest person to hit them regardless)
Now lets look at the types of At-Wills that players have:
Rogue - Riposte Strike - if target attacks you before the next turn make an attack
Warlock - Dire Radiance - if target gets closer on his turn he takes damage
Paladin - Divine Challenge - if target does not include you in his attack he takes damage
Fighter - combat challenge - Whenever a marked target adjacent to you shifts or preforms an attack that doesn't include you make an OoA.
Warlord - Vipers Strike - If the target shifts before the start of your next turn it provokes an OoA from an ally of your choice.
(If I forgot any please add to this thread)
Now the way I run the game currently is:
1. Riposte Strike, and Viper's strike are not understood by the foe. Unless they have some superior understanding or insight.
2. Enemies always understand consequences of divine challenge and dire radiance.
3. Intelligent enemies will understand that the fighter gets a free hit when they shift. Stupid enemies learn this after it occurs once.
It would be good to have an understanding of how these powers work consistantly so that players will know if they are worth chosing. How do you run these encounters?
Monsters understanding
I see 3 lines of thought a DM can use when controling monsters, and particularly when their actions will result in damage or risk of damage -
1. The monster does not know/understand the consequences and thus the danger is ignored through their actions.
2. Understands fully the consequences and avoids it if possible.
3. Only avoids the danger if intelligent enough to understand danger (eg. wolves will attack last/hardest person to hit them regardless)
Now lets look at the types of At-Wills that players have:
Rogue - Riposte Strike - if target attacks you before the next turn make an attack
Warlock - Dire Radiance - if target gets closer on his turn he takes damage
Paladin - Divine Challenge - if target does not include you in his attack he takes damage
Fighter - combat challenge - Whenever a marked target adjacent to you shifts or preforms an attack that doesn't include you make an OoA.
Warlord - Vipers Strike - If the target shifts before the start of your next turn it provokes an OoA from an ally of your choice.
(If I forgot any please add to this thread)
Now the way I run the game currently is:
1. Riposte Strike, and Viper's strike are not understood by the foe. Unless they have some superior understanding or insight.
2. Enemies always understand consequences of divine challenge and dire radiance.
3. Intelligent enemies will understand that the fighter gets a free hit when they shift. Stupid enemies learn this after it occurs once.
It would be good to have an understanding of how these powers work consistantly so that players will know if they are worth chosing. How do you run these encounters?
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