I made a post
over here about 4e Al-Qadim.
I'd follow the DMG's advice about running a swashbuckling game and give PCs a bonus to their defense (+1/5 levels) instead of heavy armor.
After looking over the kits, I realized a few things:
* Holy Slayers could be their own class (divine striker)
* Sha'ir fits as a warlock, though a new pact would be needed (perhaps one that doesn't involve killing your foe?)
* Rogues get a lot of kits in Al-Qadim, so I'd play up their differences with variant features/builds/available skills
* I'd save Rawun (bard), Kahin (druid), and Mystic (shaman?) for when those classes come out in PHB2.
CLERIC
I like Cryptos' "Channel Divinity" feats to differentiate Al-Qadim clerics, those are very evocative, though I wonder if they could provide a more interesting benefit than a bonus to skills. You might consider making up some tweaks to class feature/new power for the hakima. The old 2e hakima didn't have any combat capability - I'd instead design her as a cleric variant.
FIGHTER*
Askar
Mercenary Barbarian
PALADIN*
Faris
RANGER*
Corsair
Desert Rider
ROGUE
Sa'luk (Trickster Rogue build)
Barber (Trickster Rogue build)
Beggar-thief (Trickster Rogue build)
matrud (Brawny Rogue build)
Merchant-rogue (Trickster Rogue build)
WARLOCK
Sha'ir
WARLORD*
Mamluk
*any of these classes could be a desert rider, or even a corsair under the right circumstances
WIZARD
Ajami
Elemental Mage
Sorcerer
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Here's how a 4e Al-Qadim kit might look....
BARBER (Rogue)
Build: Trickster Rogue
Class Skills: Bluff, Diplomacy, Heal, History, Insight, Intimidate, Perception, Stealth, Streetwise, Thievery
Suggested Feats: ((make up some new ones)) Grooming, Ear to the Ground, Fascinate
Exploit Advantage (Alternate Rogue Class Feature)
Replaces: Rogue Weapon Talent
When you have combat advantage increase your weapon damage die one size. Against a flanked foe you gain +1 attack.
p.s. to shamelessly promote my book, you might check out
Tales of the Caliphate Nights for True20. Lots of good ideas in there.
