Okay, if I'm running a campaign with only humans as a playable race, and there are no dragons in the world, should I succumb to this dragonborn request?
/snip
The DM shouldn't be a jerk, but should a DM ever ban a race you like, you'll purposefully destroy the group?
This is exactly what I'm talking about. The DM isn't feeling entitled, YOU are. You feel that you, as a player, should be the one making all the decisions in the group or campaign, otherwise you'll DESTROY it. And you say the DM is the one with a god complex?
Hussar is the one who said he would "gank" the players - and that's not a positive term. It's typically considered underhanded. So I think you and Cadfan should cool your jets about grickherder's indignation. If Hussar really did mean "gank" and not something more innocuous like "woo away", the indignation is correctly placed.
And then there's my game, where aquatic elves, locathah, and merfolk are the "core" races. PCs must have a natural swim speed and be able to breathe underwater without the use of magic.
I would allow a player to choose a core race from the PH, though. Their character can be played... for as long as they can hold their breath. Then they can play their character as an undead.![]()
It all depends on the circumstances. For instance, if you are in a group and a player (or players) are not enjoying their DM's game, it is one thing to offer to run. It's also ok to run a game to give the DM a break and have people to decide they like your game better.
However, to complain that you don't like the restrictions, call the DM a jerkwad, and try to steal players is not going to go over well if the other players are enjoying the game. Such behavior is probably going to get you labeled a problem player. And, if the members of the group, are pretty well connected with the local gaming community via cons, the largest larp groups (comprised of many table top players from various local cities and suburbs), and players that play in multiple rpg groups, word can spread quickly among a decent segment of the local gaming community.
Shemale, better. *in the voice of Dr Evil*
…Though that does sound remarkably like a Planescape party I once DMed.
Except that this whole scenario is crazy. Why is it exclusively DMs to have this problem? Shouldn't players logically have it too, at the same rate? And of course we'd see even more of it, since there are more players, right? But we don't. We just see DMs proclaiming that this or that would wreck their ability to enjoy the game so much that they wouldn't even be able to be interested in running the game well.
I'd posit that this is because DMs have the power to ban things, and players don't. So players roll their eyes and get over their dislike of dragonborn when their fellow player wants to play one, and just go enjoy the game. DMs don't have to do that, so they don't.
Try rereading what I said.
What I said was that if a DM had his sphincter in such a pucker that a player trying to pick a race that didn't fit with that DM's "artistic tastes" get ejected for trying to force the issue, I'd most certainly lead the player revolt.
Perhaps gank is the wrong term, but, you get the point.
Sorry, "My artistic vision is better than yours" is not good enough. It most certainly isn't a good enough reason to eject someone from the game.
Do you keep missing that in a good group, everyone has the right to veto stuff that makes the game unfun for him? Of course, if what annoys him is essential to someone else there will be problems, but in a good group who has been playing together for some time it's unlikely that two players' taste differs that much.
If one of my players hated elves and no one would like them I'd surely either ban them, or make them a non-factor in my campaign. It's simply smart and logical not to use something (aka ban it) if no one really wants it and someone hates it.
Except that this whole scenario is crazy. Why is it exclusively DMs to have this problem? Shouldn't players logically have it too, at the same rate? And of course we'd see even more of it, since there are more players, right? But we don't. We just see DMs proclaiming that this or that would wreck their ability to enjoy the game so much that they wouldn't even be able to be interested in running the game well.
I'd posit that this is because DMs have the power to ban things, and players don't. So players roll their eyes and get over their dislike of dragonborn when their fellow player wants to play one, and just go enjoy the game. DMs don't have to do that, so they don't...
The fact that you may be hosting the game at your house, providing books, or whatever is a separate issue. You could be doing that regardless of whether you're DM'ing that night. Heck, you could be playing Scrabble. The idea that the players you're inviting to your home acting like considerate human beings needs to somehow be tied to some special social status supposedly conveyed to you by the DMG is, to me, really disturbing.Hardly. I invite the players, I host the game at my house, and sometimes, I provide them with books. Players are a guest at my house and as long as I'm running the game, I'm the one laying the ground rules. If they can't abide by the ground rules, it's their loss, not mine. That isn't being a control freak, refusing to be coorperative, or asserting control over things outside of the game, it's just performing the function of a DM.
Well, I don't really know what your definition of a "squishy DM" is. And I have no quarrel with the DM taking on whatever responsibilities are outlined for their role in the rulebooks. I do not, however, know of any passage in the DMGs I've read that include privileged social status among those responsibilities.To say that there is something wrong with running the game instead of simply acting as a referee is to have an inherently flawed understanding of the way D&D has worked for the past 34 years. Squishy DMs tend to get trampled. I'm not one of those.
"Don't think too much about fantasy" are some of the most sage words ever posted to this board, and for the record, I've though a lot about fantasy over the years.It is one thing entirely to invoke that stupidity when talking about a game system, though it is annoying enough there.
Luckily I never said they were. I was talking about over-thinking setting details/background/minutiae outside of the context of providing an interesting play environment.Considering the ramifications of in-game choices and events is not some kind of disease that needs to be purged.
But I do. I just have a different perspective, which I'm trying to share by posting in this thread, natch.Some of us actually like consistency and sensibility in our settings; I'm sorry if you don't...
How did I know beforehand that the 'likes of you' would get all rant-y and defensive?...that are clearly going to be declared worthless by the likes of us, since the saying is clearly anathema to the very way we play the game.
You've said it again... nope... still still not true.I don't care if you don't like consistency...
I'm sharing my experiences and perspective. I'm not sure how I can do that without stating them. If you choose to find that offensive or somehow invalidating, knock yourself out....but don't act like your way is the "most awesomest"...
There are a number of ways to care about consistency. Not all of them are equal....or that it is somehow superior to actually caring about consistency and the idea that your actions have reasonable repercussions.
No, it doesn't.The boss-employee relationship does not fall under "any other social context"?