A bit out of order and these things didn't happen all at once, but the essentials are correct. The thing is... Dragonlance during 3E became a more vibrant setting with stories possible OUTSIDE the original 12 modules.
I'll agree there, but through the release of the sourcebooks. Particularly the War of the Lance sourcebook.
Who REALLY wants to play through the War of the Lance OVER AND OVER again (yeah.. I bought the updated versions... sure me).
See that's what really bugs me. Dragonlance fans were frustrated for 10 years where the only books released were prequels of the WotL, and no modules were released. So when they finally did advance the storyline, any criticism of that storyline is seen as wanting to return to the previous way the brand was managed badly. That's a false dichotomy.
I'm perfectly fine with the generational move a couple of times, and new villains, creatures, plotlines etc. What I dislike are ideas that are really bad and damage the brand's enjoyability. The 5 I mentioned are the really big sins of the current batch of novels. The 5th Age stinker ideas have largely been cleaned up, and most of the bad prequel novels have been declared non-canonical. These ideas likewise, should be ashcanned or retconned in some way.
The Solamnic Emperor story made the THAT part of the world interesting again. And the gunpowder stuff is concentrated in the hands of a couple of dwarves and gnomes and can EASILY be gotten rid of by some judicious murders.
I don't mind the Solamnic Emperor (though I prefer Solamnia as a collection of city states with a common culture and knighthood), nor do I mind the introduction of gunpowder to the setting. I just think the storyline was really bad. Have the Order of the White Robes impeached by her fellow members of the conclave, or have her punished for lying about her alignment and all is good again. Some consequences for the Solamnic leader for being a murderer and a rapist at the hands of some real Solamnic Knights would be good too.
Complaining about stories doesn't really lead any where. Do what you want! Hell's Bells! Do you think Ed Greenwood obeys the "official" story line of the Forgotten Realms? He's SAID he doesn't! His gaming group's PCs have never heard of Maztica, Kara-tur, or Al-qadim. Use what you want and discard the rest. THAT is the coolest thing about role-playing in general and DnD specifically!
True, but if they are going to release a Campaign Setting Guide without a plot reboot, I'll undoubtedly just buy the Player's Guide with the rules information.
The only question is which side of the dragonlance fanbase is bigger. Those that like the storylines and setting changes since WotL, or those that hate them? Would those that accept the changes still buy a Campaign Guide that cleaved more closely to the classic dragonlance campaign world?