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Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!


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Turo points at the boat. "That may be our best bet, though we must heed the giant's warning about the hostile turtle. Or, we can spend the "night" upon the lake shore, and I can pray to Garl Glittergold in the morning to grant us the ability to walk upon the surface of the waters..."


Did we get XPs for non-defeating the giant? :D
 

"I believe it would be wisest to wait till tomorrow. Being able to walk on water would even out a fight with an aquatic creature. We can still bring the boat along, in case we need to jump in"

Keldar will first inspect the boat, to see if it was recently used.

Then, he will look for a safe spot away from the lake, in the passage they took to get there, and settle for the night.
 

Allyra

“I can likely get us across today. So my proposal is to get to the other side and rest there,” Allyra offers.
 






Allyra

“Just give me a moment...” Allyra says, and sits down to concentrate.


OOC: Allyra has several options... from her own spellbook: Gaseous Form or Polymorph allow to assume a form that can fly, the latter even allowing to carry a rider, if something like a Pegasus is chosen, given there is enough room in the cavern for it. She can also fetch a spell from the Order's Spellpool (i.e. Fly).

I'm leaning towards the Polymorph route, since it allows two of us to get to the boat, if there is enough room to fly for a large creature + rider.
 

Into the Woods

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