Raven Crowking has come up with the startling (to me) suggestion that 4e has been designed so that characters won't die.
Hmm. Could have fooled a lot of characters who've met Irontooth.
I'll agree that 4e is designed so that characters tend not to die arbitrary, random deaths - "Ooh, a crit! Look ma! No head!" - whether from poison, spell or one bad roll.
However, the more I play the game, the more I realise that characters, especially those in the defender role, are just as likely to die heroically defending their companions in combat, stupidly running into a horde of orcs, or other deaths of that ilk.
Now, this might just be my "old-school" DMing at work. However, I don't think my DMing would really be that different from the designers of D&D. Character death will happen in 4e. There are consequences to your actions. And the system is designed that way.
Or have I misinterpreted the design and the intent of the designers?
Cheers!
Hmm. Could have fooled a lot of characters who've met Irontooth.
I'll agree that 4e is designed so that characters tend not to die arbitrary, random deaths - "Ooh, a crit! Look ma! No head!" - whether from poison, spell or one bad roll.
However, the more I play the game, the more I realise that characters, especially those in the defender role, are just as likely to die heroically defending their companions in combat, stupidly running into a horde of orcs, or other deaths of that ilk.
Now, this might just be my "old-school" DMing at work. However, I don't think my DMing would really be that different from the designers of D&D. Character death will happen in 4e. There are consequences to your actions. And the system is designed that way.
Or have I misinterpreted the design and the intent of the designers?
Cheers!