• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Teleport foes over a cliff - Forked Thread: Push+Wall=save

My inclination is to stick with the 3E way of handling this: you can only teleport someone onto a flat, stable surface capable of supporting their weight. Did that particular rule go missing in 4E?

-BMM
 

log in or register to remove this ad


OK. This might clarify things a bit:

Player's Handbook - pg 286 said:
TELEPORTATION

<snip>

Destination: Your destination must be a space you
can occupy without squeezing.

<snip>

I don't think you can occupy a square hovering over a pit or a cliff. But, you can still teleport him to the square next to the cliff and let your fighter use Tide of Iron. :)
 

OK. This might clarify things a bit:



I don't think you can occupy a square hovering over a pit or a cliff. But, you can still teleport him to the square next to the cliff and let your fighter use Tide of Iron. :)

I'd rule it vague. You clearly can occupy such a square if you are capable of flight and it would seem odd for the spell to be dependant upon whether or not the target can fly.

Again: I have no doubt but that it was never the intent to allow teleportation of opponents over cliffs without any save. I just don't think the rules have adequately dealt with it.

Simple Fix: Add teleportation to the list of Forced Movements. Like other forced movements it doesn't trigger OAs and that would (mostly) solve the problems generated here.

The question still arises of where you would end up if you make the save (I like the idea of ending up prone in the origin square) but it would make teleportation effects work like slides, etc (which is the effect to which they are the most similar).

Carl
 

I'd rule it vague. You clearly can occupy such a square if you are capable of flight and it would seem odd for the spell to be dependant upon whether or not the target can fly.
Right, but you can only occupy the square if you are currently flying. If you are flying then being teleported over cliff doesn't matter.

Elsewhere it talks about how you can only end your movement in a square you can occupy. This tells me that you must be able to occupy the square to even move into it, and you can't move into a square over a cliff (unless you are flying).
 

Elsewhere it talks about how you can only end your movement in a square you can occupy. This tells me that you must be able to occupy the square to even move into it, and you can't move into a square over a cliff (unless you are flying).
So a character couldn't JUMP off a cliff? Looking at the athletics skill, characters seem to be able to long jump so squares past the cliff are legal squares a non-flier can occupy (just not for long).
 

I don't think you can occupy a square hovering over a pit or a cliff. But, you can still teleport him to the square next to the cliff and let your fighter use Tide of Iron. :)

Sure, you can "occupy" that empty space above the lava pit "without squeezing" just fine. The only problem is, if you're not flying or levitating, you immediately fall. :p
 

My inclination is to stick with the 3E way of handling this: you can only teleport someone onto a flat, stable surface capable of supporting their weight. Did that particular rule go missing in 4E?

-BMM

That rule didn't exist in 3E. You're thinking of the rule for summoning creatures, which as I recall was introduced either in errata or the 3.5E update.

In 3E, you can teleport yourself or another into any square with enough empty space to accomodate them.

As for 4E's "square you can occupy without squeezing" rule, I take it to mean exactly the same thing - any square you can comfortably fit into. That rule says nothing at all about your ability to stay in that square after you arrive.
 

in the DMG somewhere i remember reading that in your encounters there should only be 'drops' of a certain height dependent on level.
So the cliff in question may be say 100ft high but ,dependent on level, make the victim land on a bit of a ledge or something so he only falls the 'recommended' distance.
 

You just need to get a fly speed and a transposing bow. Once a encounter you can switch places with whoever you hit, and guess where you will be standing/flying.....
 

Into the Woods

Remove ads

Top