As mentioned in another thread where the question came up, i'd probably allow a save as per other forced movement powers that force you into a cliff. If the target makes the save, it falls prone at the origin square.
Sky
Player's Handbook - pg 286 said:TELEPORTATION
<snip>
✦ Destination: Your destination must be a space you
can occupy without squeezing.
<snip>
OK. This might clarify things a bit:
I don't think you can occupy a square hovering over a pit or a cliff. But, you can still teleport him to the square next to the cliff and let your fighter use Tide of Iron.![]()
Right, but you can only occupy the square if you are currently flying. If you are flying then being teleported over cliff doesn't matter.I'd rule it vague. You clearly can occupy such a square if you are capable of flight and it would seem odd for the spell to be dependant upon whether or not the target can fly.
So a character couldn't JUMP off a cliff? Looking at the athletics skill, characters seem to be able to long jump so squares past the cliff are legal squares a non-flier can occupy (just not for long).Elsewhere it talks about how you can only end your movement in a square you can occupy. This tells me that you must be able to occupy the square to even move into it, and you can't move into a square over a cliff (unless you are flying).
I don't think you can occupy a square hovering over a pit or a cliff. But, you can still teleport him to the square next to the cliff and let your fighter use Tide of Iron.![]()
My inclination is to stick with the 3E way of handling this: you can only teleport someone onto a flat, stable surface capable of supporting their weight. Did that particular rule go missing in 4E?
-BMM