Mustrum_Ridcully
Legend
You seem to misunderstand me. I am certainly not complaining about the fact that Wizards or Rogues in light or no armor have a high AC while the Paladin without them does not. I am complaining that people don't accept that if you take away the tools of a class, they expect the system to compensate for the lack of it. The Rogue or the Wizard don't use the "plate armor" tool, so taking it away shouldn't worry them.You see, this is where I disagree. 4e explicitly choose the (STR+3)L route: WotC decided that the AC splits of previous editions were too large to handle and so artificially boosted the wizard's AC by factoring in INT. The basic sin you are complaining about has already been committed, so you might as well take advantage of it.
How does the fluff not meet the crunch in this case?Now, the right fix isn't to artificially boost the paladin's AC when he doesn't wear armor, the right fix is for the paladin to *always have armor on*. 4e is a very artificial game where fluff and crunch don't mesh well. Accept that the game is meant to be played where paladins (and fighters etc...) can sire progeny while fully armored (or is magically given time to fully gear himself at need). It is like an FF game, where *no matter what* is happening in the cut scenes, if a fight gets triggered, you have all your stuff equipped.
Let's see what happens if you take away the Paladins Heavy Armor:
Crunch: The Paladin AC is reduced.
Fluff: The Paladin is not as good protected as usual.